This won't be fixed, as it breaks IDKFA in ZDoom and Zandronum (Which are the target ports, by the way), and it's not game-breaking in modern GZDoom.PandaDoomer wrote:I get 2 extra of each weapon when using idkfa, but using +WEAPON.CHEATNOTWEAPON on the bot weapons fixes it.
Anyways, here's an update. And oh boy it's a great one, there's only one real change here but it's something freaking awesome:
-Zandronum now has full waypoint support, yes, seriously!
It's not perfected yet, but it works, and it works well enough for now.
Everything works almost identically between both source ports, same procedure to make nodes, same way to load the nodes (The same node files are compatible with both source ports) and mostly the same node following between both ports. A teeny bit of performance difference, but the gain in bot intelligence is well worth a bit of slower performance. (It's not forced anyways, you can use low precision node following or even none at all, if you notice a large slowdown!)
Download link in the OP, and enjoy!