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Doom 2 Level 30 has an entity knows as Boss eye, that is consistently spawning enemies, but what if you could do it on every level and it didn't just spawn enemies what if it also generates Weapons health armour and so on? Well, wonder no more thanks to this Survival Doom code. (or sdc for short) That will force a new actor the SDCeye on top of you and will spawn things as you play through the level, while you try to beat it. And if you're unlucky, it will generate a new eye.
If you play co-op, then the match will start with more eyes. So two players two eyes 400 players.... 400 eyes
A new difficulty option called not mare where monsters have the only one respawn before being dead permanently! I hope you all enjoy this simple new mode I have made.
Special thanks to
Skelegant for helping me get the eye to spawn on top of the player
itsmeveronica for getting me in contact with skelegant
Version 1 was more proof of concept not going to release it. So have version 5 instead
Changes notes
-There are now two files. SDC5.pk3 and SDCaddon.pk3 basically if you want vanilla assets only just play SDC5.pk3 and if you want 667 items, to add the SDCaddon.pk3
- There are now two commander keens, one bleeds red and will spawn a helping eye, one bleeds blue, and spawns a monster eye. Remember a true keen bleeds red blood.
- The radisuit and infrared will now go to your inventory no longer will you have to hold out for 20 mins for them to spawn... well you might still have to. but hey you can now carry them from level to level!
- Barron of hell spawn chances has been nerfed.
- Cyber demons and MasterMind/Bossbrain (john Romero head) can no longer spawn from the starting eye. only newer eyes.
- Keys spawns have been nerfed so they won't spawn nearly as much.
And now for the addon additions (All of these are from the 677 websites)
- The serious sam kamikaze will now spawn, and he will charge you and explode
- There is now a Timefreeze Picking this up will freeze the map/music for 30 seconds. So get to killing those demons, or looting the area!
- There is now a Beacon which you can throw down, and it will start bringing in marines to help defend the area.
changes notes
- The boss brain (John Romero head) can now spawn killing it will send you to the next level
- Commander keen is now pushable like barrels, use him as a meat shield or prop doors open
- MastermindMaster mind and Cyber demons can now been spawned by the boss eye
- doom 1 E1M8 and doom2 Map07 are now beatable
- Doom 1 E2M8 E3M8 E4M8 might be unbeatable still but that why i added the Bossbrain
- in 4.1 I made it another eye that is able to spawn bosses, so basically the starter eye can't spawn bosses but it can spawn a new eye that one can spawn bosses it to try and prevent starts where the 1st enemy you see is a mastermind or cyber demon.
some gameplay of version 4 and a break down of the updates
What's new.
Not a lot but I was able to find out how to make the spawning cube thing not hearable few out the entire map, now to hear the cube spawn you need to be close by, and to listen to the cube travel, you must be close by.
-I also made the very rare commander keen spawn drop from ceilings, what is the use for? Nothing just thought it would be fun to have him spawn.
-I also made barrels movable.
-I also increase the chances of natural weapons spawn to be higher so you're not completely out of luck at the start of levels, though that can still happen.
Solid-Head wrote:I like this very much. I was shocked when I saw a blue key spawn from the eye. This led to fun sequence break.
The only thing I didn't like is the constant spawning sound from the eye. It get jarring after a few levels.
yeah, I think a lot of people reacted similarly to the keys spawns, as that was sort of my intent
as for the constant spawning sounds i not much of a modder, and I couldn't find a way to mute it, plus take this part however you want, but I find it somewhat handy if I stay on a level long enough as more eyes can spawn, though I can find a less annoying sound and find out how to mod it in, or have a options menu I may come back to this and do a bit more work on it.
The idea is great and it works quite well, but you should really shut the cube sound effect, it's annoying and it gives you an headache after 15 minutes of hearing it constantly
Otherwise i like this
Buckethell II wrote:The idea is great and it works quite well, but you should really shut the cube sound effect, it's annoying and it gives you an headache after 15 minutes of hearing it constantly
Otherwise i like this
which cube sound effect are you talking about? if you don't mind me asking, cause I thought I made it so you had to be close by to the cube to be able to hear it. (i am talking about the spawning and dropping off the item.)
[side note you might be playing version 2 instead of version 3, where I made that change. in which case I should try and make that clearer.]
orosa wrote:
hey just wanna give you a small update I was able to find out how to fix that. in version 3.0 I hope this makes it a more enjoyable experience
Thanks for this Orosa. You can still hear the sound when you're close to the starting position though. Not a big deal, nice work !
orosa wrote:
hey just wanna give you a small update I was able to find out how to fix that. in version 3.0 I hope this makes it a more enjoyable experience
Thanks for this Orosa. You can still hear the sound when you're close to the starting position though. Not a big deal, nice work !
Yea, that was intentional as the eye can spawn other eyes and I want players to locate the other spots, but the issues is that they are invisible, so I just try my best to keep it quiet. Anyway, I just glad people like this new update it seems.