Wolve wrote:-The Evil Twin's RNG seemed too unforgiving and can show up when you least expected it.
Note that I love this mod to no end and the negative tone I have is just my natural pessimistic mode of speech.
I did find a pattern to this, and it's worse than you'd think. There's an alternative super-backpack (I forget the name) that you can pick up, and she spawns when you're near one. That means if you're in a mapset that has a backpack at the start, and you happen to roll the alternative backpack, you start the game having to pistol whip a goddess before you can play. There's a few maps with multiple backpacks, and I've had to fight 3 Evil Twins at a time (always god mode through them, they're frankly BS).
The other thing I realized after poking through text in the WAD is that the decoration skull stones, those floating upside-down conical brimstone platforms with skulls on them, are the reason monsters revive spontaneously. You can blow them up (and they hurt), but keep an eye out on maps with limited ammo, because they never run out of revives. If I could undo either of these, I would, but my comprehension of programming in general is pretty minimal, and I've only ever made modifications to WADs via explicit instructions from actual modders.
I haven't figured out what draws Doomguy in to the game, or that meme character I don't remember the name of, but I keep almost killing meme boy by mistake (I can't live with myself if I do), and any level with Doomguy's help is basically complete without your input. I once had 3 scythe maps in a row with him in them. Don't get me wrong, I love that he's there and I love his tag, but if he maybe didn't teleport around or if he stuck to a zone or something, that'd be cool too. Meme boy is fun to equip though, so he's got that going for him. Kinda wish I could turn off rescued marines too; I'm just too neurotic to have pets in a game where friendly fire is a thing.
This mod has SOOO much hidden content that I'm loving what I discover, even when it annoys me. I've been playing others more recently, but I need to get back on this one and see if I can add to that infodump
<rd> did a while ago.