Lt. Typhon v5: massive guns

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Re: Lt. Typhon v5: massive guns

Postby IDKrisis » Fri Jan 31, 2020 3:00 pm

I recently tried this with a wad called Jenesis. I was enjoying myself right up until map 26, which ended suddenly a few seconds after entering, moving me on to the next level as if I had just reached the exit. This only occurs if the Lt. Typhon mod is active and it always happens within the same fixed period of time. When played normally, the level ends a few seconds after the exit elevator has been activated. Any idea what might be causing this?
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Re: Lt. Typhon v5: massive guns

Postby Skelegant » Fri Jan 31, 2020 10:13 pm

Sounds like a voodoo doll exit, I haven't run into that error with other voodoo doll exit maps before, so I'll check out how Jenesis works and add any fixes to the update list :)
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Re: Lt. Typhon v5: massive guns

Postby Blackgrowl » Tue Mar 03, 2020 4:21 am

I must say, Munchy the Cacorugrat is just so adorable, even his name is (Cacorugrat) that sometimes I wonder if I'd rather have two cats or a cacorugrat.
Can I have all three?
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Re: Lt. Typhon v5: massive guns

Postby Skelegant » Tue Mar 03, 2020 5:25 am

A cacorugrat in the hand is worth two cats in the bush :D
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Re: Lt. Typhon v5: massive guns

Postby Linz » Wed Aug 05, 2020 6:50 pm

Can I be perfectly honest
























This mod is fucking great.

It instantly won me due to a combination of the Bioshock Punch,the sheer badasses,and of course


Le baby Caocodemon Munchy

Looking forward to whatever mods you make in the future,GHOLAZON X I also had fun with(played it with Sunlust)
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Re: Lt. Typhon v5: massive guns

Postby Captain J » Wed Aug 05, 2020 11:13 pm

Instead of using tons of space, you can just add spoiler so you can add more efficient suspense! But i get ya, it's still a good mod.
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Re: Lt. Typhon v5: massive guns

Postby Linz » Thu Aug 06, 2020 6:52 am

That was for dramatic effect,but you're right I should've
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