Lt. Typhon v6: massive guns
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Twitchy2019
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Re: Lt. Typhon v5: massive guns
Alright, played the mod. Does a lot of things right. Big guns, orbital strike, and exploding enemies, to name a few. One thing though that bugs me. Was having a blast through Eviternity, on map 24 when I see this Brutal Doom-like Evil Marine. So, I try to kill it but its extremely annoying to fight. I traced the code to this mod. I'd just delete it but I dunno if that would break things. Probably should have this as a cvar maybe?
Last edited by Twitchy2019 on Mon Sep 23, 2019 3:43 am, edited 1 time in total.
- Skelegant
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Re: Lt. Typhon v5: massive guns
There is a strategy to fighting her but I am planning to change how she spawns in the future so it's less likely to fuck you up at the beginning of a map.Twitchy2019 wrote:Alright, played the mod. Does a lot of things right. Big guns, orbital strike, and exploding enemies, to name a few. One thing though that bugs me. Was having a blast through Eviternity, on map 24 when I see this Brutal Doom-like Evil Marine. So, I try to kill it. Its DAMNED annoying to fight. I traced the code to this mod. I'd just delete it but I dunno if that would break things. Probably should have this as a toggle.
Re: punches activating switches, that'd be cool but would require a huge amount of hackery and i'm not even sure if it can be done in 2.1.1 (the version of gzdoom i'm trying to keep compatibility with)
- Twitchy2019
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Re: Lt. Typhon v5: massive guns
I fixed the problem by commenting out the actor code that uses the ?Typhon. Seems to still work just fine.
- Skelegant
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Re: Lt. Typhon v5: massive guns
It will, but you'll miss out on the burning angel powerup, plus you might end up missing out on bfgs occasionally. For now I'd suggest just making a patch that replaces the typhon? spawners, replace Typhon?Backpack with a regular backpack spawner and Typhon? with a bfg spawner and job's a good'un
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Re: Lt. Typhon v5: massive guns
HI love this mod but i seem to be having a problem with it my character hopping over small to medium walls, not activateing doors that require you to walk thru and some damage floors dont register can u help me. i noticed while playing sunlust and couple other wads. ive tried other gameplay mods and they dont seem to have this problem. ty
- Skelegant
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Re: Lt. Typhon v5: massive guns
The hopping over walls is intentional, you're probably walking over damage floors while using the flesh armor or power loader, and I have no idea what's going on with the doors lolRectro Pete wrote:HI love this mod but i seem to be having a problem with it my character hopping over small to medium walls, not activateing doors that require you to walk thru and some damage floors dont register can u help me. i noticed while playing sunlust and couple other wads. ive tried other gameplay mods and they dont seem to have this problem. ty
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Re: Lt. Typhon v5: massive guns
ty so much thought i was going crazy with the wall hopping thing good to know.
- Twitchy2019
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Re: Lt. Typhon v5: massive guns
What's the code/actor for the respawning monsters? I don't want that.
- Twitchy2019
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Re: Lt. Typhon v5: massive guns
Rectro Pete wrote:HI love this mod but i seem to be having a problem with it my character hopping over small to medium walls, not activateing doors that require you to walk thru and some damage floors dont register can u help me. i noticed while playing sunlust and couple other wads. ive tried other gameplay mods and they dont seem to have this problem. ty
Code: Select all
ACTOR VeteranDoomPlayer : PlayerPawn
{
Tag "Typhon"
Speed 1
Health 100
Radius 16
Height 56
Scale 1.15
- Skelegant
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Re: Lt. Typhon v5: massive guns
Don't touch that stuff, it won't achieve the effect you want. If you want to alter the wallhopping just change the maxstepheight property to 24.Twitchy2019 wrote:The code here is located in the 2nd file called Decorate in the Typhon wad. Change the scale and height numbers here until you get the desired fix. Note: The height you character has may change in the first person mode, so be careful.Code: Select all
ACTOR VeteranDoomPlayer : PlayerPawn { Tag "Typhon" Speed 1 Health 100 Radius 16 Height 56 Scale 1.15
I did make Typhon with the intention of breaking maps though so it's probably best left as is, unless you're getting annoyed by it
- Tesculpture
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Re: Lt. Typhon v5: massive guns
Wait...
Something just occurred to me...
Typhon has brown hair...drinks cans of soft drink of questionable nutritional value...one of her weapons is a massive pair of gattling guns...she can intercept and swat enemy projectiles out of the air...and she has a mech that she can use against her foes by making it self-destruct.
There can only be one conclusion.
Typhon is from-the-future D.VA!
Something just occurred to me...
Typhon has brown hair...drinks cans of soft drink of questionable nutritional value...one of her weapons is a massive pair of gattling guns...she can intercept and swat enemy projectiles out of the air...and she has a mech that she can use against her foes by making it self-destruct.
There can only be one conclusion.
Typhon is from-the-future D.VA!
- Skelegant
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Re: Lt. Typhon v5: massive guns
are you ok tesculpture do you need a hospitalTesculpture wrote:Wait...
Something just occurred to me...
Typhon has brown hair...drinks cans of soft drink of questionable nutritional value...one of her weapons is a massive pair of gattling guns...she can intercept and swat enemy projectiles out of the air...and she has a mech that she can use against her foes by making it self-destruct.
There can only be one conclusion.
Typhon is from-the-future D.VA!
joking aside typhon has way more in common with chuck rock than anyone else lol
- Hellstorm Archon
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Re: Lt. Typhon v5: massive guns
Yo, I just want to spread the news that Lt. Typhon is officially a Cacoward winner!!!
- Captain J
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Re: Lt. Typhon v5: massive guns
Congratulations on the Cacoward 2019 award! This mod has very unique and interesting concept and whatnot. I know you could make it!
- Alptraum
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Re: Lt. Typhon v5: massive guns
Congratulations!
Also your mod is the only mod that you can pet a Caco ^^
Also your mod is the only mod that you can pet a Caco ^^