Lagi wrote:bugfix, so do you think the gameplay of Watfarer Tome is perfect, and cannot be improved?
Not Jabba wrote:Lagi wrote:bugfix, so do you think the gameplay of Watfarer Tome is perfect, and cannot be improved?
There are a few more features and mapset patches I want to add. The main thing I am still planning to do is expand it into a mapper toolkit/resource pack with additional monsters and items and stuff, and eventually more player classes. I'm happy with the base mod (as a set of balance tweaks and a platform for making new Heretic maps, which are its primary goals), but will continue to do bugfixes if needed.
Gen5lock131 wrote:Not gonna lie having more fantasy monsters would be pretty nice. It gets tiring killing the flying red gargoyle/imp mobs for the umpteenth time. Within reason of course.
I know that Hexeritc Fantasy already does this but IMO that mod can sometimes be... too much. Same with Heretical Doom. Sometimes a peep just wants to play a less chaotic, more grounded experience ya know?
Which is what I have found with Wayfarer. Thank mate!
Lagi wrote:What monster type do you think is lacking in Heretic? As a resource to include in the fan made maps?
How they should behave, what attack type they could have?
I think there is no proper late tier of tough guys. Mappers are using often for that purpose IronLich, who suppose to be a boss monster. Iron lich and that's it... Maulotaur is too strong, and noone is using D'Sparil.
In many maps you can find Serpents from Hexens, with boosted HP. Soul Soul use Corax, but this monster was very nicely tweaked in colors and behaviors.
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