[ECWolf] WOLFROTT gameplay mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
[ECWolf] WOLFROTT gameplay mod
This is a short gameplay mod for use with ECWolf and Wolf3D 1.4. It simply replaces the actors with their ROTT counterparts, however this takes inspiration from the original specs, to better fit with Wolf3D.
CREDITS
Knife - from lost episodes
Pistol, dual pistol and MP40 - from lost episodes and modified by AstroCreep
Chaingun, bazooka and flamethrower from ROTT original specs
enemies by Majik Monkee, inspired by ROTT original specs with exception of:
Low guard by thandor
Monks modified from ROTT specs by AstroCreep
El Oscuro, patrol robot and ballistikraft by AstroCreep (sources ROTT original specs and Blake Stone)
IMF music by AstroCreep, converted from original ROTT midis (level music is included but not defined in mapinfo)
All sounds and other stuff ripped directly from Rise of the Triad
DOWNLOAD
updated 4/8/19 - fixed patrol robot death frames, changed statics.pk3 to replace Wolf actors, removed XLAT, imf defined for first 3 episodes
ALSO
THE TRIAD HAVE INVADED THE ARK!!!!
Get this version to play with Super 3D Noah's Ark!
DOWNLOAD
Coming Soon - ec_wolfrott Mapping Resource Pack
More resources found HERE
CREDITS
Knife - from lost episodes
Pistol, dual pistol and MP40 - from lost episodes and modified by AstroCreep
Chaingun, bazooka and flamethrower from ROTT original specs
enemies by Majik Monkee, inspired by ROTT original specs with exception of:
Low guard by thandor
Monks modified from ROTT specs by AstroCreep
El Oscuro, patrol robot and ballistikraft by AstroCreep (sources ROTT original specs and Blake Stone)
IMF music by AstroCreep, converted from original ROTT midis (level music is included but not defined in mapinfo)
All sounds and other stuff ripped directly from Rise of the Triad
DOWNLOAD
updated 4/8/19 - fixed patrol robot death frames, changed statics.pk3 to replace Wolf actors, removed XLAT, imf defined for first 3 episodes
ALSO
THE TRIAD HAVE INVADED THE ARK!!!!
Get this version to play with Super 3D Noah's Ark!
DOWNLOAD
Coming Soon - ec_wolfrott Mapping Resource Pack
More resources found HERE
Last edited by AstroCreep on Mon Apr 08, 2019 6:45 pm, edited 5 times in total.
Re: [ECWolf] WOLFROTT gameplay mod
I have waited my entire life for this. Looks great man, as per normal I look forward to playing this.
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
Re: [ECWolf] WOLFROTT gameplay mod
Thanks much appreciated. And good luck you’re gonna need it
Re: [ECWolf] WOLFROTT gameplay mod
Interesting stuff, I could see this being expanded to a full-fledged "what if" kind of TC.
On a critical note, I would probably have the knife removed as it serves zero purpose with the pistols and machine gun using no ammo.
On a critical note, I would probably have the knife removed as it serves zero purpose with the pistols and machine gun using no ammo.
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
Re: [ECWolf] WOLFROTT gameplay mod
Well I’m gonna be putting together a mapping resourcepack like the others I’ve made for ecwolf so maybe someone will be inspired.
Re: [ECWolf] WOLFROTT gameplay mod
I love this mod.
It's so cool having the dual pistols and occasionally running across rocket troopers (lightning guards) lol. I've only played a few levels so far but am REALLY enjoying it so far. I'll post more thoughts and opinions once I manage to play a little further into it.
I honestly got a laugh out of the first enemy I encountered who was pretending to be dead just like in Dark War. The mixed up enemy varieties really change the whole dynamic of Wolf3d quite a lot (in a good way.) The music really works well in changing the theme as well.
The Blue variety of Highguard that is armed with a flamethrower is definitely a deadly addition to the enemy roster but certainly keeps the player on their toes. Furthermore, the robot noise is a good indicator that the map is about to get quite difficult. Bravo. This is very well put together and is absolutely a blast to play.
It's so cool having the dual pistols and occasionally running across rocket troopers (lightning guards) lol. I've only played a few levels so far but am REALLY enjoying it so far. I'll post more thoughts and opinions once I manage to play a little further into it.
I honestly got a laugh out of the first enemy I encountered who was pretending to be dead just like in Dark War. The mixed up enemy varieties really change the whole dynamic of Wolf3d quite a lot (in a good way.) The music really works well in changing the theme as well.
The Blue variety of Highguard that is armed with a flamethrower is definitely a deadly addition to the enemy roster but certainly keeps the player on their toes. Furthermore, the robot noise is a good indicator that the map is about to get quite difficult. Bravo. This is very well put together and is absolutely a blast to play.
- UnbornDecay25
- Posts: 128
- Joined: Tue Oct 30, 2018 6:51 am
Re: [ECWolf] WOLFROTT gameplay mod
I cant seem to launch this mod for some reason. The game wont even boot up with ECWolf
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
Re: [ECWolf] WOLFROTT gameplay mod
Ah shit I forgot to mention, like the rest of my Mods this requires the dev version of ECWolf.
https://devbuilds.drdteam.org/ecwolf/
https://devbuilds.drdteam.org/ecwolf/
- UnbornDecay25
- Posts: 128
- Joined: Tue Oct 30, 2018 6:51 am
Re: [ECWolf] WOLFROTT gameplay mod
Thank you! *NOW* it works
- MrRumbleRoses
- Posts: 331
- Joined: Thu Feb 25, 2016 2:01 pm
Re: [ECWolf] WOLFROTT gameplay mod
i tried the one for Noah, and when i got to the final boss of episode 1. when i picked up the key, it didn't register. and also i couldn't complete the level
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [ECWolf] WOLFROTT gameplay mod
This is a really nice mod! I remember looking at the released beta assets for Rise of the Triad and wondering what that version would play like, and this is pretty much that. Excellent work!
Re: [ECWolf] WOLFROTT gameplay mod
Nice little mod. Great to see all those early assets finally getting an outing in their (more or less I guess) intended environment and form.
- MrRumbleRoses
- Posts: 331
- Joined: Thu Feb 25, 2016 2:01 pm
Re: [ECWolf] WOLFROTT gameplay mod
does this mod work for Spear Of Destiny btw?