Doom with Sprinkles [1.1]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom with Sprinkles [1.1]

Postby Captain J » Sat May 15, 2021 12:20 pm

Very impressive mod with really nice special effects. However, i would like to try the mod with cutting edge graphic. Really tried my best to follow the instructions like setting the texture filter to none but nothing has drastically changed. Not really against the whole point of retro shader option but i wish it being deactivated was default, not already being activated. But it's just my thought here.

Other than that i kinda also found some problems like Cacodemon still not having its melee sound effect, Revenant's Fireballs using vanilla rocket sprite for some reason, making me kinda confusing and i can fire my Plasma Rifle without the overheat by just clicking fire button semi-auto style. Plus found it kinda weird that only Arachnotron and the Bosses have the gib-flinging normal death while other enemies like Arch-Vile and Mancubus don't have them while they die equally horrible.

Way enhanced. Super impressive mod!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Doom with Sprinkles [1.1]

Postby Pompous Seed » Wed May 19, 2021 3:26 pm

Yeah, I will eventually get around to addressing the problems you have mentioned, although I can't say when. Thank you for your critique, Captain J!
Pompous Seed
 
Joined: 05 Aug 2016

Re: Doom with Sprinkles [1.1]

Postby NullWire » Mon Sep 06, 2021 11:26 am

Is possible you could implement Smooth Doom's monsters and objects, plus the brightmaps into the mod?
User avatar
NullWire
 
Joined: 18 Dec 2015

Re: Doom with Sprinkles [1.1]

Postby Armolitskiy » Tue Sep 07, 2021 12:07 am

Nice mod. Vanilla with some cool graphical additions. I like it so much. No Zandronum compatibility - so sad :-(
User avatar
Armolitskiy
 
Joined: 19 Jul 2021
Discord: Armolitskiy#4866
Github ID: ArmolitskiyCarpoeb
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: ShockwaveS08, Valherran and 14 guests