Doom with sprinkles is an enhancement mod that aims to make Doom look pretty without looking like a mess. This is a mod specifically tailored to a vanilla experience, both mechanically and visually. Gameplay is almost completely untouched, and most resources used are modified stock Doom assets. No high resolution images, no palette-clashing sprites, no significant changes - just Doom. Just Doom with some goodies thrown in the mix (some of which are even optional). Enjoy elaborate special effects like shell casings, smoke, pretty explosions, and more subtle effects like seductive candles, destructible decorations, brightmaps, and a slew of other things!
Although this mod is currently in a complete and playable state, all material is subject to change as future updates are added. Don't be surprised if an entire effect is scrapped/replaced somewhere down the line. I'm still not completely satisfied with how it looks, but I need a break. A long one. So don't expect any major updates anytime soon either.
All resources are categorized into wad files within the pk3. Each wad file contains its own credit lump(s) with respect to the contents contained in the wad file. if you wish to use any resources, please give credit where credit is due. If there are any discrepancies in the credits list, please send me a PM as soon as possible to resolve the issue.
Spoiler: Special Thanks
Spoiler: Known BugsSINGLE PLAYER ONLY!
- This mod was designed for a single player experience. If used in multiplayer, some of the effects may break.
FOR AN IDEAL EXPERIENCE:
- Navigate to options > set video mode > set the "render mode" to "opengl-accelerated."
- Navigate to options > display options > dynamic light options and enable everything except for light shadowmaps.
- Navigate to options > display options > opengl renderer > set the "fuzz style" to "noise," set "multisample" to "32x," and disable "enhanced night vision mode" (it looks ugly imho).
- If your game is very pixelated, retro shader is enabled in the mod options menu. You can either disable it or configure it to your liking (I use a pixel count of 3.45).
- If you have retro shader is enabled, navigate to options > display options > opengl renderer > texture options > and set the "texture filter mode" to "none."
- Please don't use high quality resize mode. It just looks plain bad. But hey, I can't stop you.
Note: This mod contains custom brightmaps (the glowy bits on sprites and textures), which means that if you're running a wad that adds custom monsters or uses custom textures, they may not have their own brightmaps. If you would rather not have your game only partially brightmapped, then I have provided a version without brightmaps.
Spoiler: Changelog (1.0 > 1.1)