Cybers Monster Randomizer v1.2

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Re: Cybers Monster Randomizer v1.1

Postby TXTX » Mon Apr 29, 2019 3:35 pm

cybermeme wrote:
TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.


yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them

The huge health is fine though, maybe a little less pain chance?

More damage on hitscanners doesn't work well. Me and my friend lost all lives on a map due to just 1 of these guys since you die in 2-3 bullets you can't dodge.
Also, plan on adding female variants at all? Just wondering.
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Mon Apr 29, 2019 3:47 pm

TXTX wrote:
cybermeme wrote:
TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.


yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them

The huge health is fine though, maybe a little less pain chance?

More damage on hitscanners doesn't work well. Me and my friend lost all lives on a map due to just 1 of these guys since you die in 2-3 bullets you can't dodge.
Also, plan on adding female variants at all? Just wondering.


yeah ill be fixing the skulldozers soon, and i dont think ill add female variants because i dont really like the sprites or sound effects for them tbh
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Re: Cybers Monster Randomizer v1.1

Postby Zachus-Claudicus » Wed Jun 05, 2019 5:21 pm

This can go great with a weapon mod of it's own. If I can afford a laptop or computer and learn the magic of doom moding I can make one. Then again I'm dumb so I cant do crap. Time to load up trailblazer
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Wed Jun 05, 2019 9:24 pm

Zachus-Claudicus wrote:This can go great with a weapon mod of it's own. If I can afford a laptop or computer and learn the magic of doom moding I can make one. Then again I'm dumb so I cant do crap. Time to load up trailblazer


yeah i usually like to load this with a weapons mod, hopefully ill get the patience to make one of my own one day lol
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Re: Cybers Monster Randomizer v1.2

Postby cybermeme » Wed Jul 03, 2019 6:13 pm

v1.2 is up, I added a lot in this update, hope yall enjoy
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Re: Cybers Monster Randomizer v1.2

Postby thewolfman00001 » Wed Jul 03, 2019 8:25 pm

Sweet! I'll give it a play :)
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Re: Cybers Monster Randomizer v1.2

Postby Droober » Wed Jan 01, 2020 2:09 pm

The moment i saw the imp with the chainsaw arm, i was immediately sold.
Last edited by Droober on Fri Jan 10, 2020 3:16 am, edited 1 time in total.
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Re: Cybers Monster Randomizer v1.2

Postby Skrell » Sun Jan 05, 2020 7:24 pm

Please post a video of gameplay with this excellent mod!
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Re: Cybers Monster Randomizer v1.2

Postby cybermeme » Sun Jan 05, 2020 7:41 pm

Skrell wrote:Please post a video of gameplay with this excellent mod!


good idea, ill do that once i get this next update out!
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Re: Cybers Monster Randomizer v1.2

Postby MadTrance » Mon Feb 03, 2020 4:33 am

I downloaded this a while ago and it's been my go to monster mod ever since! Thank you for this release!

I discovered a bug with one of the monsters. The BlindCyberPinky corpse blocks the player in rooms with low ceilings. It happens in Going Down Map03 in the tunnels just outside of spawn, which is where I tested it.
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Re: Cybers Monster Randomizer v1.2

Postby Bodhisattva » Mon Feb 03, 2020 12:33 pm

cybermeme wrote:next update

Oh, boy, I'm intrigued!
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