Cybers Monster Randomizer v1.2

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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Wed Apr 03, 2019 11:12 pm

thewolfman00001 wrote:This mod is definitely going to be my go to monster randomizer once it is finished. Keep up the good work dude! :)


glad to hear it, thanks for the support!
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Re: Cybers Monster Randomizer v1.1

Postby namsan » Thu Apr 04, 2019 1:42 am

Thanks for making a nice monster randomizer mod.

I think this mod needs some difficulty settings.
In current build, every enemy spawns in the same chance.
I won't say it's bad, but sometimes I want to lower spawn chances of stronger enemies, because they often make the game too hard when I use somewhat weaker weapon mods.
Mods like DoomRL monsters or Project Brutality have settings for that.
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Thu Apr 04, 2019 2:01 am

namsan wrote:Thanks for making a nice monster randomizer mod.

I think this mod needs some difficulty settings.
In current build, every enemy spawns in the same chance.
I won't say it's bad, but sometimes I want to lower spawn chances of stronger enemies, because they often make the game too hard when I use somewhat weaker weapon mods.
Mods like DoomRL monsters or Project Brutality have settings for that.


seems like a good idea, ill have to look into that, thanks for suggesting it!
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Re: Cybers Monster Randomizer v1.1

Postby XLightningStormL » Thu Apr 04, 2019 6:02 am

The engineer really need's better sprites tbh
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Thu Apr 04, 2019 11:54 am

XLightningStormL wrote:The engineer really need's better sprites tbh


yeah i agree lol, i just had the idea and wanted to make it real fast
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Re: Cybers Monster Randomizer v1.1

Postby YasuoProjectX » Thu Apr 04, 2019 8:23 pm

I wish what if Wolfenstein had Cybernetic units like Complex-Doom
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Thu Apr 04, 2019 8:52 pm

YasuoProjectX wrote:I wish what if Wolfenstein had Cybernetic units like Complex-Doom


ill definitely add some nazi replacements soon, thanks for the idea!
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Re: Cybers Monster Randomizer v1.1

Postby YasuoProjectX » Fri Apr 05, 2019 1:49 am

heh you wish :D :idea:
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Re: Cybers Monster Randomizer v1.1

Postby VecterStroke » Tue Apr 09, 2019 6:31 pm

Will you add drop-able weapons to the mod,or as a separate add on?
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Wed Apr 10, 2019 2:52 pm

VecterStroke wrote:Will you add drop-able weapons to the mod,or as a separate add on?


im just gonna focus on enemies, maybe ill add some weapons as a separate thing later on, but dont count on it
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Re: Cybers Monster Randomizer v1.1

Postby thewolfman00001 » Fri Apr 19, 2019 10:42 am

Could you potentially make a discord so fans of Cybers Monster Randomizer can check up on the progress of the mod?
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Fri Apr 19, 2019 4:51 pm

thewolfman00001 wrote:Could you potentially make a discord so fans of Cybers Monster Randomizer can check up on the progress of the mod?


sounds like a good idea, might do that later tonight if i remember
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Re: Cybers Monster Randomizer v1.1

Postby TXTX » Sun Apr 28, 2019 10:06 pm

Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
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Re: Cybers Monster Randomizer v1.1

Postby SergeantDiggs » Sun Apr 28, 2019 11:23 pm

Can confirm. Skulldozer is stupidly powerful.
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Re: Cybers Monster Randomizer v1.1

Postby cybermeme » Mon Apr 29, 2019 2:57 pm

TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.


yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them
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