Cybers Monster Randomizer v1.2

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TXTX
Posts: 195
Joined: Thu Sep 12, 2013 5:53 pm
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Re: Cybers Monster Randomizer v1.1

Post by TXTX »

cybermeme wrote:
TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them
The huge health is fine though, maybe a little less pain chance?

More damage on hitscanners doesn't work well. Me and my friend lost all lives on a map due to just 1 of these guys since you die in 2-3 bullets you can't dodge.
Also, plan on adding female variants at all? Just wondering.
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cybermeme
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Joined: Thu Apr 05, 2018 10:43 pm
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Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

TXTX wrote:
cybermeme wrote:
TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them
The huge health is fine though, maybe a little less pain chance?

More damage on hitscanners doesn't work well. Me and my friend lost all lives on a map due to just 1 of these guys since you die in 2-3 bullets you can't dodge.
Also, plan on adding female variants at all? Just wondering.
yeah ill be fixing the skulldozers soon, and i dont think ill add female variants because i dont really like the sprites or sound effects for them tbh
Zachus-Claudicus
Posts: 12
Joined: Wed Dec 05, 2018 1:02 am

Re: Cybers Monster Randomizer v1.1

Post by Zachus-Claudicus »

This can go great with a weapon mod of it's own. If I can afford a laptop or computer and learn the magic of doom moding I can make one. Then again I'm dumb so I cant do crap. Time to load up trailblazer
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cybermeme
Posts: 32
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Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

Zachus-Claudicus wrote:This can go great with a weapon mod of it's own. If I can afford a laptop or computer and learn the magic of doom moding I can make one. Then again I'm dumb so I cant do crap. Time to load up trailblazer
yeah i usually like to load this with a weapons mod, hopefully ill get the patience to make one of my own one day lol
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cybermeme
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Re: Cybers Monster Randomizer v1.2

Post by cybermeme »

v1.2 is up, I added a lot in this update, hope yall enjoy
thewolfman00001
Posts: 72
Joined: Sat Feb 23, 2019 6:11 am

Re: Cybers Monster Randomizer v1.2

Post by thewolfman00001 »

Sweet! I'll give it a play :)
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Droober
Posts: 15
Joined: Tue Sep 10, 2019 9:30 pm

Re: Cybers Monster Randomizer v1.2

Post by Droober »

The moment i saw the imp with the chainsaw arm, i was immediately sold.
Last edited by Droober on Fri Jan 10, 2020 3:16 am, edited 1 time in total.
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: Cybers Monster Randomizer v1.2

Post by Skrell »

Please post a video of gameplay with this excellent mod!
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cybermeme
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Joined: Thu Apr 05, 2018 10:43 pm
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Re: Cybers Monster Randomizer v1.2

Post by cybermeme »

Skrell wrote:Please post a video of gameplay with this excellent mod!
good idea, ill do that once i get this next update out!
MadTrance
Posts: 5
Joined: Sat Dec 22, 2018 6:22 am

Re: Cybers Monster Randomizer v1.2

Post by MadTrance »

I downloaded this a while ago and it's been my go to monster mod ever since! Thank you for this release!

I discovered a bug with one of the monsters. The BlindCyberPinky corpse blocks the player in rooms with low ceilings. It happens in Going Down Map03 in the tunnels just outside of spawn, which is where I tested it.
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Bodhisattva
Posts: 53
Joined: Wed Mar 02, 2016 10:28 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Cybers Monster Randomizer v1.2

Post by Bodhisattva »

cybermeme wrote:next update
Oh, boy, I'm intrigued!
64palm
Posts: 58
Joined: Sat Apr 10, 2021 7:18 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Cybers Monster Randomizer v1.2

Post by 64palm »

simple randomizer and very fun with map of chaos
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