Xim's Star Wars Doom - "Use The Force"

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Re: Xim's Star Wars Doom

Postby Xim » Sun Mar 17, 2019 6:16 pm

Well the EE 3 carbine functions just the same. But maybe if I figure out a good way to do upgrade weapons I'll re add it.
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Re: Xim's Star Wars Doom

Postby Xim » Thu Mar 21, 2019 6:49 pm

Another update. Redid the Rodians to be tougher, so they're mixed with the rest of the aliens instead of the stormtroopers. Plus now can oppress your foes with the Oppressor Flamethrower. Also stealth enemies are back.
Spoiler:
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Fri Mar 22, 2019 12:08 am

Good update im glad you brought the stealth enemies back, loving the the flamethrower.
Also i made a music pack for this mod to help set the mood.

https://drive.google.com/file/d/1ox0sMy ... sp=sharing

Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.
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Re: Xim's Star Wars Doom

Postby Clifford21 » Fri Mar 22, 2019 1:24 am

armymen12002003 wrote:Good update im glad you brought the stealth enemies back, loving the the flamethrower.
Also i made a music pack for this mod to help set the mood.

https://drive.google.com/file/d/1ox0sMy ... sp=sharing

Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.


Are you sure that you have uploaded a correct file?

The file hosted on your link is simply the copy of main mod pk3 file d/l from OP.

They have both the same CRC32: 0dcaaa0d
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Fri Mar 22, 2019 2:44 am

Clifford21 wrote:
armymen12002003 wrote:Good update im glad you brought the stealth enemies back, loving the the flamethrower.
Also i made a music pack for this mod to help set the mood.

https://drive.google.com/file/d/1ox0sMy ... sp=sharing

Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.


Are you sure that you have uploaded a correct file?

The file hosted on your link is simply the copy of main mod pk3 file d/l from OP.

They have both the same CRC32: 0dcaaa0d


oops i suppose i did upload the file here is the correct file lol

https://drive.google.com/file/d/1FiXRwM ... sp=sharing
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armymen12002003
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Re: Xim's Star Wars Doom

Postby Xim » Sat Mar 23, 2019 5:45 am

That's awesome armymen12002003. Did you edit NowThatsWhatICallMIDI? This is pretty good, but it appears to get rid of the default music for some reason.
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Sat Mar 23, 2019 6:10 am

yea at least i think i did lol your more than welcomed to edit this as you see fit Xim and put it on the OP if you want.

EDIT: also i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?
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armymen12002003
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Re: Xim's Star Wars Doom

Postby Xim » Tue Mar 26, 2019 11:37 am

New update.

Spoiler:


armymen12002003 wrote:i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?


You're not the first one to suggest that. I actually made one last night. Check it out. I'll also add it to the front page. I'm open to more suggestions for this one and it's still a work in progress. Most of the new enemies are just graphic swaps or different variations of existing enemies. Oh yeah and I haven't done a play-through of the maps yet either, so I don't know how balanced it'll be.

EDIT: "Star Warsafied" the Wolf SS for the secret level in doomed space wars.
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Tue Mar 26, 2019 1:32 pm

Xim wrote:New update.

Spoiler:


armymen12002003 wrote:i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?


You're not the first one to suggest that. I actually made one last night. Check it out. I'll also add it to the front page. I'm open to more suggestions for this one and it's still a work in progress. Most of the new enemies are just graphic swaps or different variations of existing enemies. Oh yeah and I haven't done a play-through of the maps yet either, so I don't know how balanced it'll be.

EDIT: "Star Warsafied" the Wolf SS for the secret level in doomed space wars.


I'm glad i'm not the first one to suggest that it's very good so far i'm on map 03 and so far i haven't seen no big issues with it. i'll let you know after i finish doomed space wars again.

EDIT: Just finished space wars great job it was like playing a totally different game even though i think the sith master needs his health toned down just a bit lol
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Re: Xim's Star Wars Doom

Postby Clifford21 » Wed Mar 27, 2019 1:29 am

What's the difference between the files in mirror 1 and mirror 2 posted on OP?

The file size from mirror 1 is 27 MB, and the one from mirror 2 is 193 MB. :?: :?: :?:
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Re: Xim's Star Wars Doom

Postby Xim » Wed Mar 27, 2019 12:04 pm

Oh whoops, I must have put different files in them. The one on Mirror 2 has a kinda wip high-def textures pack, but the main gameplay file should be the same.
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Thu Mar 28, 2019 2:36 pm

Any chance of having a Zero-G assault stormtroopers from the Duke Forces mod? i think this would be a great addition to the mod
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armymen12002003
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Re: Xim's Star Wars Doom

Postby Xim » Thu Mar 28, 2019 5:33 pm

Maybe, if I can get the rotations. I was sent an earlier version of them, but without rotations.
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Thu Mar 28, 2019 6:23 pm

Yea the new version does have the rotations

EDIT: I noticed the phase 2 darktrooper bleeds unlike everything else lol
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Re: Xim's Star Wars Doom

Postby Xim » Wed Apr 03, 2019 8:13 pm

The Zero-G trooper definitely works better as a Mancubus replacement than the concussion commando, so I added them. Heavy commandos now spawn with hellknights. I also updated a couple more things of course. The sniper rifle has an alt-fire now, so all weapons now have a unique alt-fire attack.

Spoiler:
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