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Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Thu May 13, 2021 4:17 pm
by Xim
r&r wrote:wondering whats your thoughts on using Star Wars: Galactic Battlegrounds sprites?


Those are a bit too small, plus I already have Vader and Chewie sprites. I've gotten sprites from that website before and often check it out for other things.

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Mon Oct 11, 2021 1:19 am
by Sebrw
Hi Xim! Thanks for your fantastic mod :-)
Quick question: It is obvious what are the features of Kyle/Mara, Jedi, and Mandalorian class but does the smuggler and Trooper class come with special features as well or only a unique set of weapons (Grenades and A280 for trooper and just the shotgun blaster for the smuggler?)
Thanks!

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Mon Oct 11, 2021 9:01 am
by openroadracer
Sebrw wrote:Hi Xim! Thanks for your fantastic mod :-)
Quick question: It is obvious what are the features of Kyle/Mara, Jedi, and Mandalorian class but does the smuggler and Trooper class come with special features as well or only a unique set of weapons (Grenades and A280 for trooper and just the shotgun blaster for the smuggler?)
Thanks!
The Trooper can akimbo pistols, you just have to find a second copy of each sidearm.

Also, more grenades than you'll know what to do with. Freeze grenades, incendiary grenades, poison grenades. You'll be able to just spam explosives.

The others, I don't know about. I'm still running GZ4.3.3, so I'm only using the V2.6 of Star Wars DooM.

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Tue Oct 12, 2021 10:50 am
by Xim
Yeah openroadracer pretty much summed it up. The smuggler and trooper can dual wield pistols and they start off with either a rebel rifle or a blaster shotgun. Other than the starting kits they're not much different from each other. The smuggler also starts off with a heavy pistol so you're more likely to be able to dual wield earlier on.

But I'm glad you're enjoying the mod Sebrw.

And as a note about the mod, I have done very little since the last update. Most of you probably noticed I started working on another project, since I felt like this one is pretty much complete save for a couple things. There's a couple things I can fix up with updates to the GZDoom engine as well so I might release a minor update soon that uses the new version.

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Thu Nov 25, 2021 9:39 am
by openroadracer
Just to ask: I notice that the "Enemies Only" and "Weapons Only" versions are still stuck on version 2.8.5. Are you ever going to update those to a more recent version?

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Thu Nov 25, 2021 9:52 am
by Xim
Hey, so I my "small update" turned into a bigger one so I'm still working on some stuff. There's going to be a couple new features, including menu options.

And sorry about not updating the weapons/enemies only versions. I haven't enjoyed putting them together in the past because of how intertwined things are and that it's more effort then I enjoy; making three different versions of the same mod, and then maintaining them. It's supposed to be a total conversion mod, but now people want to mix it with other mods, which I get, so do I, but ugh. If I had thought of it earlier I would have made the mods in different parts, but it's too late for that now. I'm not saying I won't update them ever again, but don't hold your breath. Next update I'll try and release an update for those two. But for now I'm probably not going to update them.

EDIT: Sorry I noticed you mentioned an even earlier version. So my answer is yes, I do have a more recent update.
Did you check the ModDB downloads? I should have version 2.8.9 available there. I'll double check the other downloads.

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Thu Nov 25, 2021 10:25 am
by ZikShadow
Work only with what you're happy with, I'll say. It's no biggie.

Re: Xim's Star Wars Doom - Update (5/4/21)

PostPosted: Thu Nov 25, 2021 10:41 am
by Xim
I try to do what I enjoy, that's the main goal. But I like to do stuff other people enjoy too. And I have already been slowly making it easier on myself through frequent minor edits. Stepping back and working on another mod was actually a good learning experience too, got my head out of the box for a bit.

But yeah, I actually did have a newer version of the weapons/enemies only mods, I just forgot to upload them to onedrive. Links should be updated now.