Xim's Star Wars Doom - Update (11/17/19)

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Re: Xim's Star Wars Doom

Postby Xim » Wed Apr 17, 2019 3:25 pm

Another 'lil update. Skull keys are now holocrons.

Spoiler:
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Re: Xim's Star Wars Doom

Postby MaxRideWizardLord » Thu Apr 18, 2019 6:57 pm

Sad no Palpatine mode... :cry:

Would love fry pretty much anyone and anything that gets in my vision with hands alone, as the only weapon I need. :lol:
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Re: Xim's Star Wars Doom

Postby Xim » Wed Apr 24, 2019 6:29 pm

I might add force powers later, including force lightning. But for now here is another update, featuring new jet troopers.

Spoiler:
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Wed Apr 24, 2019 11:13 pm

this was a really good update liking the new jet trooper variants having picked up the hyperspace transponder
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Sat May 04, 2019 10:37 pm

Are you still updating this and the space wars patch?
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Re: Xim's Star Wars Doom

Postby Xim » Sun May 05, 2019 2:38 pm

Yeah I've just been out and about, I've got a new update coming soon. Once I get back home I'll fix it up a bit and release it. Haven't done much on the Space Wars patch though, but it's not abandon. Just trying to get motivated on making new sprites for the enemies.
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Sun May 05, 2019 3:17 pm

Xim wrote:Yeah I've just been out and about, I've got a new update coming soon. Once I get back home I'll fix it up a bit and release it. Haven't done much on the Space Wars patch though, but it's not abandon. Just trying to get motivated on making new sprites for the enemies.
yea i noticed with the spacewars patch the new variants of the jet troopers don't spawn among the original one lol
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Re: Xim's Star Wars Doom

Postby Xim » Mon May 06, 2019 1:26 pm

New update, I made the EE-3 Carbine a bit more "tactical", plus some other stuff as usual.

Spoiler:
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Mon May 06, 2019 3:42 pm

Oh goodie is there any chance of adding burning death from the flamethrower?
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Re: Xim's Star Wars Doom

Postby Xim » Wed May 15, 2019 1:28 pm

I might add flame deaths later. I guess I could use one that already exists, but I'd want the corpses to be black charred versions of the dark forces skeleton bodies.

In the meantime here's another update. Two new enemies, and some other stuff.
Spoiler:
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Wed May 15, 2019 11:11 pm

lovin' the new update i should have mentioned this earlier but some of the vanilla textures are not replaced when with the the texture pack any chance of fixing this?
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Re: Xim's Star Wars Doom

Postby affandede » Thu May 16, 2019 7:59 am

Hey Xim, you should give some kind of honorable mention of armymen in your mod, guy really loves it.
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Re: Xim's Star Wars Doom

Postby Xim » Thu May 16, 2019 9:53 am

Absolutely. He's in the credits now.

And I'll say thank you, to you armymen. You've really helped me keep this mod going!

armymen12002003 wrote:some of the vanilla textures are not replaced when with the the texture pack any chance of fixing this?


Maybe, I'd have to find some new textures though.
Last edited by Xim on Thu May 16, 2019 9:55 am, edited 1 time in total.
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Thu May 16, 2019 9:54 am

No problem it's a very very good mod 👍
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Re: Xim's Star Wars Doom

Postby armymen12002003 » Thu May 30, 2019 3:01 am

another thing you could do is maybe a custom casting call sequence like ww-nazis has.
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