Complex Chaos (Discontinued)

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Sumwunn
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Sumwunn »

That's the mod, however that link in particular appears to be someone who is just updating the individual modules that load alongside CF.

AFAIK, the official link is the MEGA one which can be found in Dusted's CF videos descriptions.
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

Nope. That's not official. DustedPandemonic's page has only Project Invasion.
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

Well, Clusterfuck 4.0 came out. So here's a shout-out and promotion link for it.

Time to get cracking on this soon. First though, bug fix updates are already in the works but I'll at least work on getting the resources figured out for now.

Y'all go have fun with Clusterfuck in the mean time and enjoy it. ;)
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Pisstepank
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Pisstepank »

Hell yeah! I love Clusterfuck so much!
Thank you for taking the time to make it gzdoom compatible!
Can't wait to play it, good luck with the project.
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

Yeah. I'm excited to get this ported myself. It's going to be a loooooong haul though. Including adding some extra content myself.
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Pisstepank
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Pisstepank »

Yes i can only imagine how hard porting this must be, you are really brave. What content do you plan to add if i may ask ?

And also, if i can share my thoughts about something, but it would be amazing if you would be able to add a feature that allow to "unlist" certains weapons when you switch through owned weapons.
I don't know if i am saying this correctly, sorry i always struggle to make certain points in english...

What i mean is, the only thing that really bugs me in Clusterfuck is how when you're in late game and have a ton of weapons, you need to cycle through a lot. So it'd be great to just be able to "equip" the weapons that you choose (or "unequip" unwanted weapons, for instance when you get the Explosive SSG, most of the other shotgun become almost useless), so you don't have to cycle through all of the others.
Of course the use of slot shortcut is here, but it automatically equip the better weapons from the category.

Anyway, just an idea, could be a nice quality of life improvement for the mod. Sorry for the long post!
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

You mean dropping weapons? You can already do that with ZDoom's keybind.
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Pisstepank
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Pisstepank »

No, not dropping weapons. Dropping a shotgun that i'll pick up again within the next 30 seconds when i'll kill another shotgunner won't help very much :p
What i mean is, keeping the weapons but adding a feature that prevent them from showing up when cycling through weapons. So i can only cycle through the weapons i really want to use.
Guess i failed to be understandable sorry, forget it.
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Gorec
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Gorec »

Major Cooke wrote:You mean dropping weapons? You can already do that with ZDoom's keybind.
option to disable weapons in a slot so u dont have to scroll all the weapons to get that explosive ssg,we had similar idea to make better weapons upgrade old ones(shotgun to autoshotgun)so there would be less clusterfuck haha get it
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Major Cooke
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Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Post by Major Cooke »

It's not much, but here. Have a video of the True Legendary Sentient and Cardinal duking it out for fun. And laugh as the sentient accidentally face tanks a nuke that he managed to outrun the deadly explosion. That's the only reason he survived.

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Major Cooke
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Re: [WIP]ClusterPlex - New video! (p.3)

Post by Major Cooke »

We have a discord now.



Courtesy of UltraViolence. :mrgreen:
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MisLived
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Re: [WIP]ClusterPlex - New video + Discord! (p.3)

Post by MisLived »

i neeeeeedddd itttttt
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YasuoProjectX
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Re: [WIP]ClusterPlex - New video + Discord! (p.3)

Post by YasuoProjectX »

Yo-Hold up

* This means you can kill Leg Monsters with Leg Weapons? Impossible ಠ_ಠ
* I wonder if you added Nemesis and Vex monster, i cant really wait lmao!
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Major Cooke
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Re: [WIP]ClusterPlex - New video + Discord! (p.3)

Post by Major Cooke »

Only if you have the Rainbow Halo active.

And yes. There will be Nemesis and Vexed monsters.
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Major Cooke
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Re: [WIP]Complex Chaos (aka CPlex) - New video (p.3)

Post by Major Cooke »

Due to security concerns, Discord invitation links are disabled for now.
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