Hearts of Demons - REVENANT [Early Alpha Release]

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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby Someone64 » Tue Mar 26, 2019 1:09 am

Died, pressed Use to start again, this happened:
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby Brohnesorge » Tue Mar 26, 2019 10:52 am

Yeah that's an issue all my mods have with CH right now. If you get frozen and then crushed by anything it causes that crash. Thankfully you can just pause and reload. I am working on fixing it now. thank you for the report.
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby YasuoProjectX » Wed Mar 27, 2019 10:14 am

I guess this was reference of "Big Enough Meme"
-AAAAAAAAAAAAAAAAAAA
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby fakemai » Wed Mar 27, 2019 10:45 pm

Actually it's a copyrighted decryption key and should be removed. But seriously, don't you know what a Revenant is?
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby MrRumbleRoses » Tue May 21, 2019 7:42 pm

this mod is pretty cool
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby NTSM » Sat Jun 22, 2019 8:21 am

A promising mod, which I certainly keep in mind. ^^
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby Lord_Greyscale » Thu Dec 12, 2019 12:09 pm

Heyo, AWESOME mod, but I've got a minor bug report for you.

You can pick up weaker armor while still having more points left in your current heavier armor. (EX: I had the red one, with 257 left, stumbled over a green while dodging fire, and the green was picked up)
The good news here is that it didn't change my armor type, I still had 257 pints of red, its just that it picked it up and played the sound.

EDIT: and I'll have a look at the code for it later, I've allready got a suspicion as to why it did that. Right now, time to keep kicking the shit out of the middle third of Scythe II!

EDIT the Second: My suspicion was not accurate at all, but I think I see the problem anyway, the armor pickups are custom inventory items, and so they don't get to use Doom's native check for "do you actually need this" (which is purely numbers, if you have more armor points remaining than it would give, it won't pick it up)

I'm not well-versed in z-script, is there a particular reason you've done it this way? (since I can see the actual armor items right after the custom pickups, why haven't you just used those?)
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Re: Hearts of Demons - REVENANT [Early Alpha Release]

Postby Brohnesorge » Thu Dec 12, 2019 1:21 pm

Short answer is the mod is still in a very early incomplete state, so most things are just done in a way so they work, even if not in the best way. Eventually, armor pickups will be smarter, but unfortunately for now, everyone just kinda has to deal with it.

Lord_Greyscale wrote:I'm not well-versed in z-script...

me neither lol

I do plan on returning to HoD - REVENANT and getting it to a more proper and playable Beta state some time in the next year, but I'm glad to hear you are enjoying it, even in it's current premature wonky state.
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