To use it you must download base file
https://drive.google.com/file/d/1mX2LYi ... HFN6w/view
and load it before any other mod.
Now you can load all mods in the same time, choose what kind of mutation have greater chance to appears, and choose chance of appearing mutations at all.
First, not by value, fractal mutation simple mod which divide one killed monster on several monsters of the same type, but with smaller size and damage output, which than can be shoot or stomped. Just like old Fractal Doom(LTM, All right reserved) mod, but more customable, since you can setup how much monsters "child" can be spawned and how much times it can be splitted from options menu.
Work with all custom monster mods. In case of brutal doom and similar mods, which use hitboxes, it can glitch.
Must work with all gzdoom version higher than 2.4, but last stable version of gzdoom is preferable.
This all looks like this
Screenshots and video by Yrvyne (how make link to the user?)
Spoiler:Video (outdated. Means source of lags on 03:41, 04:00 and 05:36 fixed...or at least I think so)
Spoiler:Download
https://drive.google.com/file/d/1egNCaY ... ieui9/view
Second, size mutation AKA light version of fractal mutation.
Simple as...I dont know much of english idioms, so...piece of cake????? It just change monster size, height and radius, the more damage its takes, while also decreasing amount of damage such monster can inflict.
You can customize limit of how small it can be from menu. Or I dont create such possibility...
Download
https://drive.google.com/file/d/1ZJlsqO ... Bipx2/view
Third, phase mutations.
Maybe one of the most interesting. Each monster throw around self bunch of its afterimages, which can make you try to hit such enemy a little bit...TRICKY, hehe.
May cause motion sickness!!! Consult with your doctor before use!!!
Video
Spoiler:Download
https://drive.google.com/file/d/1wnb62m ... 4tX7R/view
Number which go after three, transparent mutation.
Force monster to lose value in its alpha channel together with its health, which looks like a monster become more and more transparent the closer it come to death.
You can also set how transparent monster can be, to not lose it from crosshair.
https://drive.google.com/file/d/1rLcCo5 ... 4Zex-/view