Cronos Unleashed for Hexen | v1.1.1

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Re: Cronos Unleashed for Hexen | v1.1.1

Postby thewolfman00001 » Thu Apr 11, 2019 6:40 am

Rip and Tear wrote:
thewolfman00001 wrote:As of now running Cronos Unleashed on GZDoom 4.0.0 doesn't work. The mod crashes on start-up

You’re in luck, because I just put out patch 1.1.1 to fix that.
Joined: 23 Feb 2019
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Re: Cronos Unleashed for Hexen | v1.1.1

Postby fluffyshambler » Wed Apr 24, 2019 10:36 pm

Very nice mod! The ettins & centaurs moving forward slightly while attacking makes a big difference, fighting them requires a little strategy. However, the stalkers feel too easy when they flinch from almost every hit. Also, weapons only alerting monsters within a radius makes big open areas (such as the ones in Tower Of Chaos) easier, because less enemies are aggro'd at once. Perhaps that could be a CVAR.
Joined: 12 Mar 2018

Re: Cronos Unleashed for Hexen | v1.1.1

Postby Rip and Tear » Thu Apr 25, 2019 9:47 am

fluffyshambler wrote:However, the stalkers feel too easy when they flinch from almost every hit.

In a future update, I will probably increase the Stalker's animation speed to compensate for their high pain chance.
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Rip and Tear
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Joined: 02 May 2017
Operating System: Mac OS X 10.8 or later
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Re: Cronos Unleashed for Hexen | v1.1.1

Postby Razumen » Wed Jul 10, 2019 8:18 am

I'm liking some parts of this, but I think there's a few major issues that have already been pointed out. And most of them are with the Mage.

First, the mage's wand has lost it's one major, unique ability. Sure it still has range, but being a low damage, high piercing weapon was it's thing. Now there's even less reason to think about your positioning in order to hit as many monsters at the same time. It's become less effective, and more boring.

Secondly, you completely changed the ice shards for the worse. It was never meant to be a rapid fire, long distance weapon-in the original, that's what the wand was for. Having the shards act like a close range shotgun of sorts, with the added benefit of going for full damage on a touch hit, was meant to be a balancing act between it and the wand. At least until you got the third weapon.

And his fourth weapon is just a boring grenade launcher now, instead of the crazy homing missiles, why??

At this point it's hardly the same class anymore.
Joined: 13 Mar 2018

Re: Cronos Unleashed for Hexen | v1.1.1

Postby Blackgrowl » Mon Oct 07, 2019 2:55 am

Are there plans for adding alt-fire attacks?

It would be great, should actually balance out the fact you heavily changed the Mage, Razumen is right about his changes.
Joined: 06 Oct 2019
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