Aim Assist Mod v0.7.5, Now with Multiplayer Support!

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Re: Aim Assist Mod v0.7.1, Now with Multiplayer Support!

Postby RicardoLuis0 » Wed Apr 07, 2021 10:52 am

Nash wrote:3) There are a lot of calls to CVar.GetCVar at runtime

CVar.GetCVar is not actually called often, only when a player manually issues a "netevent AimAssistUpdateCVARs" via the menu option "Update Settings (Ingame)", is CVar.GetCVar so slow that it still poses a problem even then?
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Operating System: Windows 10/8.1/8/201x 64-bit
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Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!

Postby retronutcase » Wed Apr 07, 2021 5:56 pm

Multiplayer support? THANK YOU! :D
I'll have to try this on the new machine once I get Doom up and running on it.
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Re: Aim Assist Mod v0.7.1, Now with Multiplayer Support!

Postby Nash » Thu Apr 08, 2021 2:00 am

RicardoLuis0 wrote:
Nash wrote:3) There are a lot of calls to CVar.GetCVar at runtime

CVar.GetCVar is not actually called often, only when a player manually issues a "netevent AimAssistUpdateCVARs" via the menu option "Update Settings (Ingame)", is CVar.GetCVar so slow that it still poses a problem even then?


Ah, if it's called that infrequently, then it shouldn't matter.
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Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!

Postby Alamo985 » Fri Apr 09, 2021 9:16 am

As a die-hard mobile Slayer, I approve this mod.
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Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!

Postby lucker42 » Sat Apr 10, 2021 11:02 pm

Thank you for supporting your mod!

I tried this and have a little remark:

Recener works only if you press the "Hold Toggle Key" button and there are no enemies in the radius.

However, it should work when you release the aiming button (or even always as it happened when I run your mod v. 0. 6 and Renecter 0.1 separately).
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Re: Aim Assist Mod v0.7.3, Now with Multiplayer Support!

Postby RicardoLuis0 » Sun Apr 11, 2021 2:47 am

lucker42 wrote:Recener works only if you press the "Hold Toggle Key" button and there are no enemies in the radius.


Thanks for the bug report, just fixed in last release v0.7.3
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Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.3, Now with Multiplayer Support!

Postby Nash » Wed May 12, 2021 1:25 am

Hey Ricardo, I have implemented your request for the "virtual" qualifer for IsGrayed: https://github.com/coelckers/gzdoom/issues/1363

As a result of this, as of the latest devbuild of GZDoom (and eventually GZDoom 4.6.0, which is around the corner), AimAssist won't start up. Please replace the "virtual" with "override" in your mod. :) Thanks!
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Re: Aim Assist Mod v0.7.3, Now with Multiplayer Support!

Postby RicardoLuis0 » Wed May 12, 2021 4:48 pm

Nash wrote:Please replace the "virtual" with "override" in your mod. :) Thanks!

I don't test on dev builds, so thanks for the notice!

I'll commit it to github for now, and then release a new version when 4.6 comes out.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!

Postby RicardoLuis0 » Sat May 22, 2021 9:51 am

Version 0.7.4 is out, fixes compatibility with GZDoom 4.6.0

Download v0.7.4

Spoiler: Changelog
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Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!

Postby Alamo985 » Tue Jun 15, 2021 11:17 am

So I spotted a bug. When I load a save from newly opened game, the mod did not start, and using switch key will free the game instantly.
I'm using mobile device to play Doom and this mod is extremely helpful.
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Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!

Postby RicardoLuis0 » Tue Jun 15, 2021 9:30 pm

Alamo985 wrote:So I spotted a bug. When I load a save from newly opened game, the mod did not start, and using switch key will free the game instantly.
I'm using mobile device to play Doom and this mod is extremely helpful.


Can you please give some extra details, to help me reproduce the bug?
* Which mobile port this crashes on
* The version of GZDoom that it uses
* Any error messages from GZDoom log
* Which version(s) of the mod this happens on
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Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!

Postby m8f » Tue Jun 15, 2021 10:11 pm

Alamo985, just to clarify: did you have a saved game that was started without Aim Assist, and did you then add Aim Assist to load order? If so, the mod won't work until a new level is started.
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Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!

Postby RicardoLuis0 » Wed Jun 16, 2021 2:36 pm

m8f wrote:Alamo985, just to clarify: did you have a saved game that was started without Aim Assist, and did you then add Aim Assist to load order? If so, the mod won't work until a new level is started.


If that's the case (adding the mod on an already-existing save), you can just use the "Update Ingame CVars" button to refresh the mod data, no need to wait until a new level is loaded.
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!

Postby RicardoLuis0 » Thu Jun 17, 2021 4:05 am

Version 0.7.5 is out, prevents mod from ever getting into a bad state when loading a savegame.

Download v0.7.5

Spoiler: Changelog
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Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Postby antpostal » Sun Jun 27, 2021 2:30 pm

does this mod work with Zandronum? or no? any future plans? just wondering there are much harder mods that i wanna try that aim assist might help alot with. this mod is a very helpful tool. thats for sure
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