Aim Assist Mod v0.7.3, Now with Multiplayer Support!

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Re: Aim Assist Mod v0.7.1, Now with Multiplayer Support!

Postby RicardoLuis0 » Wed Apr 07, 2021 10:52 am

Nash wrote:3) There are a lot of calls to CVar.GetCVar at runtime

CVar.GetCVar is not actually called often, only when a player manually issues a "netevent AimAssistUpdateCVARs" via the menu option "Update Settings (Ingame)", is CVar.GetCVar so slow that it still poses a problem even then?
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Joined: 21 Aug 2018
Location: Brazil
Discord: RicardoLuis0#1862
Github ID: RicardoLuis0
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!

Postby retronutcase » Wed Apr 07, 2021 5:56 pm

Multiplayer support? THANK YOU! :D
I'll have to try this on the new machine once I get Doom up and running on it.
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Joined: 07 Jun 2018

Re: Aim Assist Mod v0.7.1, Now with Multiplayer Support!

Postby Nash » Thu Apr 08, 2021 2:00 am

RicardoLuis0 wrote:
Nash wrote:3) There are a lot of calls to CVar.GetCVar at runtime

CVar.GetCVar is not actually called often, only when a player manually issues a "netevent AimAssistUpdateCVARs" via the menu option "Update Settings (Ingame)", is CVar.GetCVar so slow that it still poses a problem even then?


Ah, if it's called that infrequently, then it shouldn't matter.
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Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!

Postby Alamo985 » Fri Apr 09, 2021 9:16 am

As a die-hard mobile Slayer, I approve this mod.
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Joined: 09 Mar 2019
Location: Vietnam
Discord: KRM.Kurumi#7514
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!

Postby lucker42 » Sat Apr 10, 2021 11:02 pm

Thank you for supporting your mod!

I tried this and have a little remark:

Recener works only if you press the "Hold Toggle Key" button and there are no enemies in the radius.

However, it should work when you release the aiming button (or even always as it happened when I run your mod v. 0. 6 and Renecter 0.1 separately).
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Joined: 04 Apr 2019

Re: Aim Assist Mod v0.7.3, Now with Multiplayer Support!

Postby RicardoLuis0 » Sun Apr 11, 2021 2:47 am

lucker42 wrote:Recener works only if you press the "Hold Toggle Key" button and there are no enemies in the radius.


Thanks for the bug report, just fixed in last release v0.7.3
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Joined: 21 Aug 2018
Location: Brazil
Discord: RicardoLuis0#1862
Github ID: RicardoLuis0
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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