The Arcane Wanderer - Updated 05/12/19

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Re: The Arcane Wanderer - Updated 05/12/19

Postby Dr_Cosmobyte » Mon Dec 09, 2019 11:08 pm

Thanks for the feedback, i'll work some of those things and a bit more in the next weeks =)
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Demons are a disease. Meet the cure.
 
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Re: The Arcane Wanderer - Updated 05/12/19

Postby theroguemonk » Tue Dec 10, 2019 7:44 am

the pistol should be wider .. it feels off... and i think it is ruining the experience... because in my personal opinion the gun feels very flatt. and in reloading its too long.
am i wrong?
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Joined: 05 Nov 2019
Github ID: monk
Operating System: Other OS Not Listed Here
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: The Arcane Wanderer - Updated 05/12/19

Postby Clifford21 » Tue Dec 10, 2019 11:18 pm

A recommendation of the compatibility range of zdoom source ports, if any, on the OP would be nice...
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Re: The Arcane Wanderer - Updated 05/12/19

Postby Dr_Cosmobyte » Tue Dec 10, 2019 11:23 pm

theroguemonk wrote:the pistol should be wider .. it feels off... and i think it is ruining the experience... because in my personal opinion the gun feels very flatt. and in reloading its too long.
am i wrong?


I've thought that in the beginning but if you watch some videos about that pistol, you'll see the size is proper =)


Clifford21 wrote:A recommendation of the compatibility range of zdoom source ports, if any, on the OP would be nice...


Sorry bro, indeed i should specify this mod isn't compatible with Zandronum, because of some commands.

If possible, maybe i can upload a build which is compatible with Zandronum or even adapt it for more plataforms, but i highly doubt that's possible, unless i nerf some magic.

=)
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Demons are a disease. Meet the cure.
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: The Arcane Wanderer - Updated 05/12/19

Postby Clifford21 » Wed Dec 11, 2019 12:02 am

GAA1992 wrote:
Sorry bro, indeed i should specify this mod isn't compatible with Zandronum, because of some commands.

If possible, maybe i can upload a build which is compatible with Zandronum or even adapt it for more plataforms, but i highly doubt that's possible, unless i nerf some magic.

=)


Never mind.

Lol. You don't really need to do some extra hard work hindering your development progress, simply because of my curious enquiry.

Would you mind giving a bit more details on the range of GZDoom version supported by this mod?

For example, your Kriegsland II mod supports GZDoom 3.2+.

With that info, I can make a better guess on which mods can be run along with your mod.


Edited: tested with earlier builds of GZDoom, it works fine. Great to play with other mini-QOL mods.

Satisfactory weapon & reload sound, smooth animation, well-informed in-game message, easy-to-read hud, excellent work!

I think the sound of Mosin-Nagant rifle is too loud compared to the others. It is for realistic purpose, may be?

Also, why is the Mosin-Nagant rifle so inaccurate at longer range, that's definitely not realistic... I thought it was a SSG replacement, and ended up using it like a mid-range weapon....

Fureyon wrote:-The meditation feels good, I foresee it could become a bit annoying to hold a key for longer periods of time when your mana gets up there, but I also believe that is intentional as you still got the mana pickups.


Such issue can be solved if there is a "toggle mediate" key, when it's pressed, the mediation process is performed automatically until either of the following happens:
a) mana fully recharges
b) player moves, shoots or casts spell
c) when the same key is pressed again
Last edited by Clifford21 on Mon Dec 16, 2019 11:39 pm, edited 5 times in total.
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Re: The Arcane Wanderer - Updated 05/12/19

Postby theroguemonk » Wed Dec 11, 2019 6:06 pm

the pistol rubs me the wrong way .. i cant really feel the snappy ness in this as in your other mods... you knwo your pistols have always been my favourite but this one is so strange..
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Joined: 05 Nov 2019
Github ID: monk
Operating System: Other OS Not Listed Here
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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