[0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30

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Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

Postby CanisLaticanis » Fri May 24, 2019 3:36 pm

So I saw on the first post that Doom 2/Plutonia/TNT are in the 'initial work' phase with regards to support, and Ultimate Doom is 'almost finished'. What do those mean, exactly?
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Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

Postby phantombeta » Fri May 24, 2019 4:09 pm

Ultimate Doom has almost all replacement items and enemies implemented. The blursphere/partial invisibility replacement is still unfinished and the Spider Mastermind hasn't been replaced with anything yet.
Doom 2/Plutonia/TNT support has only had a small amount of work done on, and the three or so monsters that are implemented for it are still very unfinished.
There's still plenty of work to do for Doom 2 support, and I still haven't been able to find a suitable replacement for the Spider Mastermind.
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Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

Postby CanisLaticanis » Fri May 24, 2019 5:44 pm

Gotcha. Two more questions:
  • Is there any way to unload the grenade launcher?
  • What's the music used on the title screen?

EDIT: Also, how on earth are you supposed to pronounce the mod's name? Se-seven-evidas? Setevidas?
Last edited by CanisLaticanis on Sat May 25, 2019 6:12 am, edited 1 time in total.
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Re: [0.1] Se7evidas - Public alpha (RPG mod for Doom)

Postby Ravick » Fri May 24, 2019 9:09 pm

I didn't know you were making a mod. :o
It is nice to see how you took weapon sprites from very different sources and managed to make all of them fit together. Very nice job, man.
Oh, and nice mod name,... cara! :D


UnbornDecay25 wrote:1. TURN DOWN THE SHADOWSPHERE EFFECTS please for the greater good of god. Its nice to feel like you're going through a demonic plane where they cannot see you, but holy shit I was gonna lose my lunch


Oh, this got me curious more then everything else! :lol:
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Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

Postby phantombeta » Sun Mar 08, 2020 6:29 pm

Quite late, but:

CanisLaticanis wrote:Gotcha. Two more questions:
  • Is there any way to unload the grenade launcher?

Unfortunately, no. That would require an additional key or a key combo, as all keys are currently used up as far as I know. (on the latest master, that is)
Plus, it would probably require additional animations that wouldn't be trivial to make.

  • What's the music used on the title screen?

It's Tyrant by Judas Priest:


EDIT: Also, how on earth are you supposed to pronounce the mod's name? Se-seven-evidas? Setevidas?

"Setevidas".

Ravick wrote:I didn't know you were making a mod. :o
It is nice to see how you took weapon sprites from very different sources and managed to make all of them fit together. Very nice job, man.
Oh, and nice mod name,... cara! :D

Thanks, I do my best. :)
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Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

Postby Ferretmanjcdenton » Mon Mar 09, 2020 5:41 am

Amazing mod ..sadly it doesn't work with Delta touch cause the buy and upgrade menu doesn't register the input ...can you please take a look at that ...
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