Most gameplay mods I've made sport painfully vanilla weapons, Here's my attempt at something unique...
This mod was tested on 3.1.0 and 3.6.0 so it should run on newer versions to come.
Download:
https://drive.google.com/open?id=1GRqsh ... hG-XytX71u
Have some screenshots (I'll upload these to a proper image site soon):
https://cdn.discordapp.com/attachments/ ... 203457.png
https://cdn.discordapp.com/attachments/ ... 203512.png
https://cdn.discordapp.com/attachments/ ... 203519.png
https://cdn.discordapp.com/attachments/ ... 203525.png
https://cdn.discordapp.com/attachments/ ... 203544.png
https://cdn.discordapp.com/attachments/ ... 203601.png
Credits (I couldn't track down the original sources so here's the mods and developers I shamelessly pinched them from):
Pistol sprites - Gifty (Smooth doom)
Shotgun sprites - Realm667 (Stronghold)
SSG sprites - Yholl (DoomRL Arsenal)
Chaingun sprites - 3D Realms (Shadow warrior)
Rocket launcher sprites - Realm667 (Knee deep in ZDoom)
BFG sprites - Doom 64
Plasma gun sprites - Sergeant_Mark_IV (Brutal doom 64)
Chainsaw sprites - Yholl (LegenDoom)
Bulletpuff sprites - DBThanatos (QCDE)
Sounds - Quake Champions, New World Interactive, Counter-Strike, Seidolon (Brutal Heretic),Team Psykskallar
Changelog:
1.3:
-Added overhauled menu
-Added slider for recoil intensity
-1.3.7:
-Sped up the plasma gun's firing speed and gave it a bit more kick
-Changed difficulty settings to accomodate for more powerful firepower
-Added gameinfo lump
Johnson-Tompson V1.3.7 - Thunderous Firearms
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Johnson-Tompson V1.3.7 - Thunderous Firearms
Last edited by Welite on Sat Nov 24, 2018 10:07 am, edited 5 times in total.
Re: Johnson-Tompson V1.2 - Thunderous Firearms
Got some credits for those resources?
Re: Johnson-Tompson V1.2 - Thunderous Firearms
Cheers for reminding me, It completely slipped my mind
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Re: Johnson-Tompson V1.2 - Thunderous Firearms
Oh boy, more overkill!
The weapons feel nice so far. They feel super punchy and the sounds are great, but the visual recoil is pretty intense and I don't see any options to change it. You might want to make that an adjustable option.
Also, the plasma rifle replacement feels weak relative to the rest of the arsenal, not to mention it's sort of bland. It's a plasma weapon, and all it does is a hitscan attack? Disappointing.
Other than that, keep up the good work!
The weapons feel nice so far. They feel super punchy and the sounds are great, but the visual recoil is pretty intense and I don't see any options to change it. You might want to make that an adjustable option.
Also, the plasma rifle replacement feels weak relative to the rest of the arsenal, not to mention it's sort of bland. It's a plasma weapon, and all it does is a hitscan attack? Disappointing.
Other than that, keep up the good work!
Re: Johnson-Tompson V1.2 - Thunderous Firearms
Cheers! I'll add a recoil intensity option and work on improving the plasma gun.HolyHeadcrab wrote:Oh boy, more overkill!
The weapons feel nice so far. They feel super punchy and the sounds are great, but the visual recoil is pretty intense and I don't see any options to change it. You might want to make that an adjustable option.
Also, the plasma rifle replacement feels weak relative to the rest of the arsenal, not to mention it's sort of bland. It's a plasma weapon, and all it does is a hitscan attack? Disappointing.
Other than that, keep up the good work!
Re: Johnson-Tompson V1.2 - Thunderous Firearms
Visual recoil is insane, same with the smoke effects, also the dual chainguns are clearly overlapping and need to be spread apart a little.
Overally, decent effort even if the effects of the guns are a little samey.
Overally, decent effort even if the effects of the guns are a little samey.
- thedeathrunner123
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Re: Johnson-Tompson V1.3 - Thunderous Firearms
change log for version 1.3?
Re: Johnson-Tompson V1.3 - Thunderous Firearms
Sorry for the late reply, I was working on version 1.3.7, I've added a changelog at the bottom of the post.thedeathrunner123 wrote:change log for version 1.3?