Vanilla Doom .DEH-based mods (Upd. 14/01/19)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby Whoah » Sat Dec 22, 2018 5:51 pm

Here's a toughy: Heretical Doom weapons and/or monsters for vanilla Doom
User avatar
Whoah
Absolute unit
 
Joined: 13 Apr 2017
Location: R'lyeh. Cthulhu fhtagn.

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby TDRR » Sun Dec 23, 2018 12:16 am

Whoah wrote:Here's a toughy: Heretical Doom weapons and/or monsters for vanilla Doom


I can try but you should forget about alt-fires and all that fancy stuff :)

SiFi270 wrote:Approximations of one or more of Final Doomer's classes?


Now we are talking! I'm going to look into the most feasible ones, i may have to do some ammotype trickery but in the end i could get all (except for JCPC and i would need to modify the BTSX weaponset to get rid of some projectiles)
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: Venezuela

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby Whoah » Sun Dec 23, 2018 2:15 am

TDRR wrote:
Whoah wrote:Here's a toughy: Heretical Doom weapons and/or monsters for vanilla Doom


I can try but you should forget about alt-fires and all that fancy stuff :)

Oh for sure
User avatar
Whoah
Absolute unit
 
Joined: 13 Apr 2017
Location: R'lyeh. Cthulhu fhtagn.

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby Rev3n4nt » Sun Dec 30, 2018 3:53 pm

Sorry for a bit offtopic question:
Is it possible to reassign offsets for vanilla sprites?
Especially interested in hud weapons, and way to make it - with deh or zscript.
User avatar
Rev3n4nt
 
Joined: 30 Dec 2018

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby TDRR » Tue Jan 01, 2019 12:42 pm

Rev3n4nt wrote:Sorry for a bit offtopic question:
Is it possible to reassign offsets for vanilla sprites?
Especially interested in hud weapons, and way to make it - with deh or zscript.


You can only do this for weapons, and there's 2 ways to do it: In WhackED4 (DeHackEd editor for Windows) you can use the unknown 1 and unknown 2 special parameters to adjust the offsets of weapons. Unknown 1 set to 1 and Unknown 2 set to 32 makes the weapon automatically center like in ZDoom.

In DECORATE (and i think ZScript) you can do this:
SHTG A 1 Offset(0, 32)
Where the 0 is the horizontal (side to side) offset and 32 is the vertical (up and down) offset, experiment and try values to see which one looks better.
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: Venezuela

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby TheNoob_Gamer » Thu Jan 10, 2019 10:13 am

A stupid suggestion to the OP: Can you please make the Deh4T weapon sprites centered? If not, please tell me how.
TheNoob_Gamer
 
Joined: 21 Sep 2018

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby wildweasel » Thu Jan 10, 2019 12:38 pm

TheNoob_Gamer wrote:A stupid suggestion to the OP: Can you please make the Deh4T weapon sprites centered? If not, please tell me how.

That would require them to be entirely redrawn, if I'm not mistaken.
User avatar
wildweasel
「お前はもうトースト」[you are already toast.]
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby TDRR » Thu Jan 10, 2019 4:34 pm

wildweasel wrote:
TheNoob_Gamer wrote:A stupid suggestion to the OP: Can you please make the Deh4T weapon sprites centered? If not, please tell me how.

That would require them to be entirely redrawn, if I'm not mistaken.


Yes, i can't do such a thing as i'm no artist. If you can get anyone to edit them to make them (almost) centered i can easily put them in game.
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: Venezuela

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby Xim » Sun Jan 13, 2019 9:42 pm

Pretty sure there is an "old school" weapon view mode in Doom4, you could use that as a base. I think there is already a center view D4 pistol in another mod.
User avatar
Xim
 
Joined: 20 Feb 2009
Location: Kickassada

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

Postby TDRR » Mon Jan 14, 2019 10:38 am

D4T DeHackEd has been updated.
Changes include:
-Now really works in any source port instead of just a few (It didn't work in GZDoom!)
-Methods to get new states are less intrusive
-A few minimal weapon alterations

No it doesn't have center view weapons, and i probably won't do that either (I don't have the game to begin with)
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: Venezuela

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Chris, SeriousWeasle and 9 guests