Hell Caliber [HC2 Status Update]

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Re: Hell Caliber

Postby Jarewill » Tue Apr 21, 2020 4:28 am

Samarai1000 wrote:Here's another status update for HC2. Lots of boring under the hood stuff, mainly. The video is a bit meandering and I explain most things using in-game chat, so it kinda sucks, but it'll hopefully show how things are progressing! There's things to shoot now, at least.

I like what I'm seeing here.
I will look out for HC2 now.

Since there's gonna be a limit of 1 weapon per slot, does that mean that there will be more weapons?
Because as it is now, only the shotguns would be affected by the limit.

And considering the rifle and shotguns are angled, will the pistol get an angled version too?
It might be just me, but whenever I see such mismatch of most weapons being angled or centered and then a weapon that is the opposite, it just looks bad in my eyes.
Joined: 21 Jul 2019

Re: Hell Caliber

Postby Samarai1000 » Tue Apr 21, 2020 4:45 am

Jarewill wrote:*snip*

Yep, there'll be more than one weapon per slot for the other weapon types. Weapons that use the same ammo will also have roughly the same damage and identical magazine capacity, though shell-or-grenade based weapons are the exception to magazine size. As for the centered pistol, I'm probably gonna change that. I was inspired by how pistols are typically held when not being aimed, in front of the person rather than sitting to the left/right of their view and being angled towards where they're firing, but many people have pointed out how the mismatch looks awkward outside of this thread, so I'll probably change it.
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Re: Hell Caliber [HC2 Status Update]

Postby Someone64 » Thu Apr 23, 2020 2:24 am

All the cool touches you put shown in the progress video make it look really damn cool! From grenade rolling to varied kicks and such. I just fear that the unloaded weapons can confuse a player in the heat of battle. Sure they have a different sprite but they should probably look more distinct unloaded than they currently do.
Joined: 23 Feb 2016

Re: Hell Caliber [HC2 Status Update]

Postby Samarai1000 » Thu Apr 23, 2020 5:08 pm

Someone64 wrote:*snip*

Thank you so much for the feedback! When I get around to doing heads-up-display stuff, I think I might add a "highlight" to weapons when you look at them, with different colors based on if they're loaded or unloaded. My one concern is that having a bunch of actors constantly checking if a player is looking at them or not might cause performance issues, but I know little about optimization.
Joined: 26 Sep 2016

Re: Hell Caliber [HC2 Status Update]

Postby Samarai1000 » Mon Jun 01, 2020 1:47 pm


Work on HC2 is still ongoing! Just very, very slowly and sporadically. This video showcases an extremely W.I.P Slot 5 weapon, the GM-94U. It's a 3+1-shot pump-action grenade launcher firing the UAC's proprietary 'universal explosives'. As far as technical details go, animation-wise it's the most complex weapon in the mod so far, not counting melee attacks.
Joined: 26 Sep 2016

Re: Hell Caliber [HC2 Status Update]

Postby Dr_Cosmobyte » Mon Jun 01, 2020 2:13 pm

Wonderful! Always loved this mod.

But, if you allow me nitpicking, the right hand is smaller than the left one. Just resizing it or using a hand 10% bigger would do ;)
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Re: Hell Caliber [HC2 Status Update]

Postby Captain J » Tue Jun 02, 2020 10:35 am

Oh snap! That Grenade Launcher acts way differently than usual. I love the unique feel into it! I would like to use it in the future-
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Re: Hell Caliber [HC2 Status Update]

Postby Samarai1000 » Fri Jun 05, 2020 10:45 pm

Dr_Cosmobyte wrote:*snup*

Receiving feedback is already awesome enough, but from one of my inspirations? Hoh boy. Thank you so much, Cosmo, I didn't think HC would be something anyone loved.

I went for the arguably more-lazy route for fixing the scale problem, instead opting to make the GL's reloading sprites smaller instead of the hand. It looks a ton more natural either way!

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