Re: josh771's AI Director

Some feedback from last night's test on the first chapter of Doom (Vanilla) and Hexen (to verify what happens on enemy counting traps):
- I tried some different values, including bigger "waves" of monsters and other changes, and I must say, it have a lot of potencial.
- I've seen some enemies spawning on the walls, inside stairs and down pits. On Hexen, the pits are so low, that a ton of monsters were stuck down there and I was unable to kill them.
- Most of the "ambushes" became broken due to the nature of the mod. Especially ambushes that need the player to kill an specific number of monsters to continue the game.
- The "items" random option was used temporarily and disabled due to the problems with weapons down pits and places where you cant go and maps where you need to grab a gun fast to fight your way out.
I would like to make a request:
- Make the enemies "faster/more aggressive" based on the player efficiency, if he is doing well, kick in the "faster monsters" during that period, so the enemies not only get more plentiful, but more fast/aggressive, until the player is a bit more "beaten".
- An option to keep the vanilla monsters/items as designed, and spawning extra monsters, health packs, ammo and just spawn new enemies to keep the game-play dynamic and break a little less the maps, especially slaughter maps that have tons of enemies that spawn when the player activate something or takes an item.
- I tried some different values, including bigger "waves" of monsters and other changes, and I must say, it have a lot of potencial.
- I've seen some enemies spawning on the walls, inside stairs and down pits. On Hexen, the pits are so low, that a ton of monsters were stuck down there and I was unable to kill them.
- Most of the "ambushes" became broken due to the nature of the mod. Especially ambushes that need the player to kill an specific number of monsters to continue the game.
- The "items" random option was used temporarily and disabled due to the problems with weapons down pits and places where you cant go and maps where you need to grab a gun fast to fight your way out.
I would like to make a request:
- Make the enemies "faster/more aggressive" based on the player efficiency, if he is doing well, kick in the "faster monsters" during that period, so the enemies not only get more plentiful, but more fast/aggressive, until the player is a bit more "beaten".
- An option to keep the vanilla monsters/items as designed, and spawning extra monsters, health packs, ammo and just spawn new enemies to keep the game-play dynamic and break a little less the maps, especially slaughter maps that have tons of enemies that spawn when the player activate something or takes an item.