Zolika1351's Menu v2.0

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Zolika1351
Posts: 2
Joined: Sat Oct 20, 2018 2:11 pm

Zolika1351's Menu v2.0

Post by Zolika1351 »

I don't know if this is the right subforum for this type of mod, if it isn't then let me know.
This is basically a kind of ACS trainer for DOOM, DOOM2 and probably every other wad & mod out there (I've so far tested Project Brutality and Smooth Doom)
It's compatible with ZDoom, GZDoom, Zandronum (some features broken, disabled in Deathmatch to prevent cheating) may work with other source ports, I've only tested these 3.
[imgur]https://i.imgur.com/pBMbNej[/imgur]

Download here

Default Controls:
Open/Close: F7
Select: Num5
Back: Num0
Navigate: Num8, Num2

Features:
Most options are saved between maps
Kill all monsters
Spawn monsters
Spawn ammo and items
Spawn 100 of a specified thing
Teleport to map origin (may be useful on large maps)
Special Godmode (Locked on 500 health)
Health Loop (Locked on 100 health, may die from explosions)
Always God (never take damage, even on instant death floors)
Buddha Mode (if you reach 1 health you are invincible)
Unlimited Ammo
Remove Ammo Limit (actually sets it to the integer limit)
Pass Through Everything (including powerups so this isn't too useful)
Print Level ID
Teleport Forward (and through walls)
Instakill Guns (gibs all enemies except if you're using the Super Shotgun)
No Gun Damage
Full Air Control
Edit Gravity
Disable Teleporters
Reflect Projectiles
Unlock Max Health (max health will be the integer limit)
Infinite Stepsize (walk up any wall)
Giant/Tiny Player
Give Weapons individually, remove all weapons
Give powerups
Give individual keys

Changelogs:
Spoiler:
Last edited by Zolika1351 on Sat Nov 03, 2018 9:38 am, edited 2 times in total.
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m8f
 
 
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Re: Zolika1351's Menu v1.5

Post by m8f »

Some suggestions:
- Menu navigation is not very convenient. It may be better to set up separate keybinds for menu controls.
- The lowest line (Revenant) in Spawn -> Monsters is out of screen on 16:9 resolution.
- Teleport to starting point may be useful too.

Thanks for making this Menu. When/if I get accustomed to the controls, I may use it for mod testing.
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Zackdoessomething
Posts: 23
Joined: Sat Nov 25, 2017 1:48 am
Location: Spaghetti Land

Re: Zolika1351's Menu v1.5

Post by Zackdoessomething »

Well, while it's cool it has some problems as listed on m8f's comments, I'm going really consider that you need to change the keys for the convenience, anyways the mod is cool! :)
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Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: Zolika1351's Menu v1.5

Post by Spaceman333 »

This is super cool. As a mod testing tool, folks won't need to manually open the console and type in to summon monsters, items and objects. Excellent time saver for that alone, meanwhile some options allow augmenting gameplay and maps to be played in totally different ways (gravity, air control, tiny/giant player).

If theres a thread for modder resources and tools, I think there should be a link for this mod added to that thread.

For improvements, I didn't see in the features the option to run the "kill monsters" command, so I'd suggest that as an addition to this mod.
Zolika1351
Posts: 2
Joined: Sat Oct 20, 2018 2:11 pm

Re: Zolika1351's Menu v1.5

Post by Zolika1351 »

I released v2.0, took all of the feedback that I got so far and improved the menu with it:
Added ammo and items into Spawn menu
Added 100x spawn menus (spawn 100 of the selected item)
Moved Revenant to Monsters 2 submenu
Added custom keybinds for menu controls
Added Kill All Monsters option
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Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: Zolika1351's Menu v1.5

Post by Spaceman333 »

Super cool, thank you for the additions! :D
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