Josh771 wrote:@Gideon020 Oh... I didn't realize there was a level set. The Babel I have is just weapons/effects and monster AI. It's mostly vanilla, but with monsters that attack in concert, either one after another or all at once. Am I playing an old release?
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DoomImp[A] found ally DoomImp[B]
...and shared intel with them!
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Supercharge!
Josh771 wrote:• I'm not sure how that will play out. As long as they can see that thing, they shouldn't behave any differently than a vanilla Doom monster.
armymen12002003 wrote:one thing you could do is make it where the AI deliberately targets the explosive barrels when the player is near them.
Doominer441 wrote:Is there a way, when adding custom enemies, to add an exception so this won't affect them?
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