Brutalarliest Doom

Projects that alter game functions but do not include new maps belong here.
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Jaxxoon R
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Joined: Sun May 04, 2014 7:22 pm

Brutalarliest Doom

Post by Jaxxoon R »

Here's a mod I made a while back on a whim. Run around and eat monster flesh, some weapons have altfires.

https://drive.google.com/open?id=1-upqG ... uzz_d7e_IC

Features:
The shotgun has beefy arms that flex as you fire it, it also damages you and flings you across the map (this applies to monsters as well).
Doomguy can eat monster giblets to restore his health.
Zombies have a new 360 degree spinfire attack that is unavoidable.
The Super Shotgun has a 360 degree spinfire attack as well.
Doomguy's punches propel him at sonic speeds towards his enemies.
New custom loud weapon sounds to convey maximum power.
The Pistol fires incredibly fast, but doing so for too long will cause Doomguy's hand to catch on fire.
Last edited by Jaxxoon R on Thu Sep 13, 2018 9:58 am, edited 2 times in total.
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RedoLane
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Re: Brutalarliest Doom

Post by RedoLane »

Your description doesn't say much about the mod. Can you elaborate more on the content of your mod, if there's anything else?
Maybe add a few screenshots or a video?
Just putting off a single sentence away doesn't seem very convincing.
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Kizoky
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Re: Brutalarliest Doom

Post by Kizoky »

Woah, the Cyberdemon execution with the Fists was very brutal!
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Jaxxoon R
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Re: Brutalarliest Doom

Post by Jaxxoon R »

Image
imgur isn't working right now so here's this instead
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YukesVonFaust
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Re: Brutalarliest Doom

Post by YukesVonFaust »

better step up, here comes the ultimate brutal doom-killer of 2018!
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potetobloke
Posts: 246
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Graphics Processor: nVidia (Modern GZDoom)
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Re: Brutalarliest Doom

Post by potetobloke »

After playing this, I feel like an ABSOLUTE MAN NOW! (results may vary)
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Zen3001
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Re: Brutalarliest Doom

Post by Zen3001 »

I'm pretty sure the few amount of information on the top post is against the rules
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wildweasel
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Re: Brutalarliest Doom

Post by wildweasel »

Zen3001 wrote:I'm pretty sure the few amount of information on the top post is against the rules
It's enough to not get locked but not enough to get my interest. Come on, OP, at least tell us what all you've done here.
Gez
 
 
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Re: Brutalarliest Doom

Post by Gez »

Is the mod just complete vanilla mechanics? Because that would be funny (and justify the evasive opening post).
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Jaxxoon R
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Joined: Sun May 04, 2014 7:22 pm

Re: Brutalarliest Doom

Post by Jaxxoon R »

New update, now firing the lil kill weapon for too long will cause doomguy's hand to catch on fire. And in case you didn't notice it before, Shotgun guys have a special attack that kills them due to the intense recoil of their shotguns. I'm also thinking of adding a monster that throws corpses at you sometime down the line, maybe some kind of t-bone steak gremlin.
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Zen3001
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Re: Brutalarliest Doom

Post by Zen3001 »

funny mod, makes the game a lot more cartoony
Gorman Frebmane
Posts: 116
Joined: Sat Jan 13, 2018 3:17 am

Re: Brutalarliest Doom

Post by Gorman Frebmane »

How about making the rocketlauncher launch fists and to compliment it make one of the enemies look like a shark, preferably a pinky type.
2's a party
Posts: 3
Joined: Sat May 19, 2018 7:59 am

Re: Brutalarliest Doom

Post by 2's a party »

I LOVE this mod so far, can't wait to see it evolve, however, please change the shotgun sound because it lasts for like 10 seconds after you fire it.
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Combine_Kegan
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Re: Brutalarliest Doom

Post by Combine_Kegan »

That fist altfire is hilarious.
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