thedeathrunner123 wrote:I figured the hold thing out after about 2 hours through the eday map pack! XD
R4L wrote:Wivicer wrote:That's workin pretty great!
You talking about shinespark? I wanted it to feel more like Super Metroid instead of Zero Mission or Fusion, where the latter two games have a small "wind-up" animation before launching, and I think I've succeeded.
Wivicer wrote:R4L wrote:Wivicer wrote:That's workin pretty great!
You talking about shinespark? I wanted it to feel more like Super Metroid instead of Zero Mission or Fusion, where the latter two games have a small "wind-up" animation before launching, and I think I've succeeded.
Indeed I am. And you nailed it.
Wivicer wrote:That's looking pretty awesome, dude!
unrelated:
Minor thing you should look into if you have time: The morph ball camera is REALLY janky around sloped map geometry.
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