Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)

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thedeathrunner123
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

k.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

the health thing fixed itself.
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R4L
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

thedeathrunner123 wrote:the health thing fixed itself.
As it should. Running this with other mods is a guarantee for disaster. Sorry!
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Chris
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by Chris »

The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Chris wrote:The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
Ah, you are correct. I'll add that to the list!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by AvzinElkein »

Do I need the original Metroid Dreadnaught to play this?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

No sir! Just download the archive on the first page and you're good to go!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by AvzinElkein »

When you say not to use it with other mods, does this include Target Spy?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

AvzinElkein wrote:When you say not to use it with other mods, does this include Target Spy?
It's mostly a general warning. I cannot guarantee that other mods will work with this one.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Chris wrote:The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
Fixed!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by doomfiend »

I love this lol. what are your plans for the long beam? would you be interested in using the textures for the annihilator beam? lol
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

I'm honestly not sure. Stuck between making the long beam an upgrade like in Zero Mission or just keeping it as it is. I am open to suggestions!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by Fureyon »

I'll be honest, I'm not a huge fan of the long beam.

If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Fureyon wrote:I'll be honest, I'm not a huge fan of the long beam.

If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
I'll probably just axe it to be honest. It really serves no purpose in single player.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by doomfiend »

3 suggestions I guess lol
1. it acts like the annihilator beam, weak pea shooter shots that lock on and home onto enemies | Charge beam is a piercing laser similar to the guass cannon (siege mode) when charging it up as in it slows your movement when its ready to fire?
its super missile attack could be type of dark burst / black hole of sorts pulling enemies in?
2. it acts like zero mission where it slightly buffs the effective range of all other beams
3. it could act like a hyper beam of sorts with very limited ammo? the samus character mod for srb2 handled it as it uses i think 5-10 energy per shot? (can't charge it I think) and to get weapon energy for the hyper beam you needed to have full Health and each health pickup would grant 1-4 depending on the colour of the health pick up you collected? Pink, red, blue, and yellow? iirc? (don't quote me on that as I can't tell purple, and red apart very well)
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