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Super Mario Agilities

PostPosted: Mon Aug 20, 2018 5:32 pm
by ZooL
Super Mario Agilities is an addon I've made after going nowhere with a small project I had just started. It's the first mod/addon I release, but definitely not my first try at doing ZDoom stuff.

This addon allows you to control the jumping height the same way Super Mario games allows you to (by holding Jump where the more you hold, the higher you jump). It also allows you to stomp enemies.

It ended up fitting Golden Souls 2 very well, so I've built it around it.



>> DOWNLOAD FROM MODDB <<

Re: Super Mario Agilities

PostPosted: Mon Aug 20, 2018 6:32 pm
by Pompous Seed
Wow, this is so neat! The size system was a nice touch. Thanks for this, ZooL!

Re: Super Mario Agilities

PostPosted: Mon Aug 20, 2018 6:42 pm
by TerminusEst13
I am a complete sucker for playing around with mobility, so this is a nice little thing to have when playing other mods. Well done, and thank you!

Re: Super Mario Agilities

PostPosted: Mon Aug 20, 2018 8:26 pm
by RikohZX
For some reason this doesn't quite seem to work as intended. The special jumps only work when I hold the jump key, and then it starts doing the Mario jumps past the first one. I don't seem to have anything in my autoload order that should conflict with this, so i'm trying to figure out what's going on.

Re: Super Mario Agilities

PostPosted: Tue Aug 21, 2018 12:01 am
by Someone64
You might accidentally have another mod that modifies movement loaded. This happens to me when I play High Noon Drifter for example. It works great with things like Golden Souls and most other mods, though. I don't suggest using this with mods with their own mobility stuff like Guncaster and such.

Re: Super Mario Agilities

PostPosted: Tue Aug 21, 2018 12:56 am
by Tormentor667
This is really a brilliant addition:)

Re: Super Mario Agilities

PostPosted: Tue Aug 21, 2018 8:53 am
by RedoLane
Now if only I could change the sounds to Ed Edd N Eddy sound effects...
Just kidding, this is amazing!

Re: Super Mario Agilities

PostPosted: Tue Aug 21, 2018 11:03 am
by Clownman
Would you mind if I used this for my Mario playermod? Also, Any possibility we can see more Mario 64-like abilities later down the line? I'd love to see the Long Jump, Triple Jump and Wall Jump if possible.

Re: Super Mario Agilities

PostPosted: Tue Aug 21, 2018 11:44 am
by Batandy
This is really good, i'm not adding it to GS2 just because i've made the entire mod with the standard jump system in mind, but still, it fits really well!

Re: Super Mario Agilities

PostPosted: Tue Aug 21, 2018 2:07 pm
by Rex705
wow, this is awesome and I know just what to use it on.

Re: Super Mario Agilities

PostPosted: Wed Aug 29, 2018 10:59 pm
by Clownman
Hey, So... I'm having a bit of trouble adding this to my mod. I'm intending to turn off the cvar options simply because my gameplay mod is kinda based around being Mario-like in general. Think you could help me out possibly?

The other reason I want the cvar options turned off is because I'm planning on adding Luigi, Who is supposed to have a higher jump in particular.

Re: Super Mario Agilities

PostPosted: Fri Aug 31, 2018 9:09 am
by Rex705
This mod fits so well. I made a video having fun with this lol.


Re: Super Mario Agilities

PostPosted: Wed May 15, 2019 2:46 pm
by Twitchy2019
So what are the movement variables we need to look for to be able to make this mod compatible with them. What does the code for movement in general look like?