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Re: Doom Mower: Lawn of the dead

PostPosted: Tue Aug 28, 2018 4:18 pm
by EddieMann
Can't wait for the 'bloke's night out', or the part with fishing and stuff.

Re: Doom Mower: Lawn of the dead

PostPosted: Sat Sep 01, 2018 11:46 am
by QuakedoomNukem Cz
Icarus just covered it, he enjoyed it:

Re: Doom Mower: Lawn of the dead

PostPosted: Sat Sep 01, 2018 12:48 pm
by Captain J
And that's super pleasant to watch :D

Re: Doom Mower: Lawn of the dead

PostPosted: Mon Sep 03, 2018 11:39 am
by Zen3001
It's fun to play too, expecially if you're bored and have nothing else to do

Re: Doom Mower: Lawn of the dead

PostPosted: Sun Sep 09, 2018 8:51 pm
by Master O
I hope this wins a Cacoward.

Re: Doom Mower: Lawn of the dead

PostPosted: Sun Sep 09, 2018 9:21 pm
by Skelegant
Check out this gorgeous pic Snoardur drew :D drop him a like if you have a DA account
https://www.deviantart.com/snoardur/art ... -763208888

and expect an update soon with new mower sprites and titlepic ;)

Re: Doom Mower: Lawn of the dead

PostPosted: Mon Sep 10, 2018 12:38 am
by Captain J
It's beautiful. Eeeyup! Yep!

Mmmmhmm.

Re: Doom Mower v2: Skulltag was a good source port *sip*

PostPosted: Mon Sep 10, 2018 7:09 am
by Skelegant
BIGASS UPDATE AHOY
I overhauled the mower's code and added a few things, including all new graphics based on that rad fanart. Also the mod is now compatible with Skulltag because yes.

Re: Doom Mower v2: Skulltag was a good source port *sip*

PostPosted: Thu Sep 20, 2018 3:55 am
by PSTrooper
Wad of the year!

Re: Doom Mower v2: Skulltag was a good source port *sip*

PostPosted: Sun Sep 23, 2018 9:42 am
by 0mrcynic0
Good mod. A tank version would be nice as well.

Re: Doom Mower v2: Skulltag was a good source port *sip*

PostPosted: Thu Jan 03, 2019 4:47 am
by PSTrooper
Howdy. I hope you don't mind, I animated the grass to make it look pretty.

https://www.mediafire.com/file/0275tq3d ... s.wad/file

I'd love to see a sequel where he mows his neighbor's lawn and other lawns in some small town like map on his way to the blokes.

Re: Doom Mower v2: Skulltag was a good source port *sip*

PostPosted: Thu Jan 03, 2019 5:44 am
by Skelegant
That looks lovely, I'll add it in the next update (whenever that is lol) thanks! Mowing other people's lawns in a cute little suburb might get boring but I'm sure there's a way to make it fun :D
If I do end up making a substantial update I might do away with the monster cans and use Cacosoda again, and if I figure out a non-messy way to do it I'll add the other weapons I made but never used

Re: Doom Mower v2: Skulltag was a good source port *sip*

PostPosted: Thu Jan 03, 2019 11:03 am
by Captain J
Now with more 100% of Nature to bushwhack 'n weedwack with. :P