Doom Mower v2: Skulltag was a good source port *sip*

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Re: Doom Mower: Lawn of the dead

Postby EddieMann » Tue Aug 28, 2018 4:18 pm

Can't wait for the 'bloke's night out', or the part with fishing and stuff.
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Re: Doom Mower: Lawn of the dead

Postby QuakedoomNukem Cz » Sat Sep 01, 2018 11:46 am

Icarus just covered it, he enjoyed it:
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Re: Doom Mower: Lawn of the dead

Postby Captain J » Sat Sep 01, 2018 12:48 pm

And that's super pleasant to watch :D
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Re: Doom Mower: Lawn of the dead

Postby Zen3001 » Mon Sep 03, 2018 11:39 am

It's fun to play too, expecially if you're bored and have nothing else to do
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Re: Doom Mower: Lawn of the dead

Postby Master O » Sun Sep 09, 2018 8:51 pm

I hope this wins a Cacoward.
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Re: Doom Mower: Lawn of the dead

Postby Skelegant » Sun Sep 09, 2018 9:21 pm

Check out this gorgeous pic Snoardur drew :D drop him a like if you have a DA account
https://www.deviantart.com/snoardur/art ... -763208888

and expect an update soon with new mower sprites and titlepic ;)
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Re: Doom Mower: Lawn of the dead

Postby Captain J » Mon Sep 10, 2018 12:38 am

It's beautiful. Eeeyup! Yep!

Mmmmhmm.
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Postby Skelegant » Mon Sep 10, 2018 7:09 am

BIGASS UPDATE AHOY
I overhauled the mower's code and added a few things, including all new graphics based on that rad fanart. Also the mod is now compatible with Skulltag because yes.
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Postby PSTrooper » Thu Sep 20, 2018 3:55 am

Wad of the year!
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Postby 0mrcynic0 » Sun Sep 23, 2018 9:42 am

Good mod. A tank version would be nice as well.
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