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Liquidated Doom

Posted: Mon Aug 13, 2018 11:21 pm
by Cacodemon345
Sets Doom underwater. Used to be a jokemod before.

Note: Requires GZDoom 3.2.0 or higher.

Download: https://drive.google.com/file/d/1FgPhwo ... sp=sharing

Screenshots:
Spoiler:
Credits to Eliot_L for the shader used.

Re: Liquidated Doom

Posted: Wed Aug 15, 2018 8:37 pm
by a.dusty.taco
Interesting especially with the slow motion effect. But, The constant gamma changing and rooms being extremely dark is a little annoying. I feel like this could be a more... Spiced up. I get it's a joke mod but it could be a really cool idea of making doom underwater. Maybe like replacing props with underwater things like seaweed and coral and barrels with ocean mines. And of course getting rid of all the weird textures and just make it a little darker to fit being underwater. Just a idea.

Re: Liquidated Doom

Posted: Thu Aug 16, 2018 10:22 am
by Cacodemon345
I might reduce the gamma changing effect next update. And the idea of replacing props with underwater things also seem pretty good. I will have to ask an artist though.

That said, I will try and attempt to find a way to add fog effects and get rid of weird textures (although it was added in as a joke).

Re: Liquidated Doom

Posted: Sun Aug 19, 2018 5:15 am
by Cacodemon345
Mod has been updated. No more weird textures (except for the sky) and there is now a fog effect.

Re: Liquidated Doom

Posted: Sun Aug 19, 2018 8:46 am
by Daniler Trooper Guy
Woah That GREAT! :wub:

Re: Liquidated Doom

Posted: Sun Aug 19, 2018 7:40 pm
by a.dusty.taco
This is much better. It's really cool now. I really love how items fly up and slowly sink down and how monsters sounds are slower. Also like the new fog.

Re: Liquidated Doom

Posted: Tue Aug 21, 2018 3:52 am
by Cacodemon345
The ability to replace textures with weird stuff is back! Toggle "replacetextures" CVAR in the console, restart the level and see the change.

Re: Liquidated Doom

Posted: Wed Aug 22, 2018 2:13 am
by Cacodemon345
Another update:
1. It is now possible to replace each and every texture with nothing.
2. You can also change whether or not to change the sky.
3. You can also change the options in the Liquidated Doom options.

Re: Liquidated Doom

Posted: Wed Sep 05, 2018 1:14 pm
by Kiler_Sanchez
Bodies gotta start floating upwards shortly after being killed, other than that it's a pretty fun gimmick mod, nice one.

Re: Liquidated Doom

Posted: Fri Sep 28, 2018 7:00 pm
by popguy12
you kinda know what it looks like in the screenshots? a bad drug trip or something. not that im criticizing this mod. its a cool concept and all i just thought that was funny.

Re: Liquidated Doom

Posted: Mon Dec 10, 2018 4:54 am
by Cacodemon345
This mod has been mentioned in Cacowards!

Re: Liquidated Doom

Posted: Wed Jan 16, 2019 2:04 am
by RastaManGames
It is possible somewhat to make bullets and projectiles slower for more immersion? :3

Re: Liquidated Doom

Posted: Fri Apr 24, 2020 5:17 pm
by zenlikecreature
Bumping for floating bodies and slow bullets idea.

Oh, and also a little showcase:


Re: Liquidated Doom

Posted: Fri Apr 24, 2020 5:54 pm
by 4page
I feel like this mod would go REALLY well with some sort of mech style Doomguy replacer. So it would be like in a diving suit.

Re: Liquidated Doom

Posted: Fri Apr 24, 2020 11:26 pm
by BradmanX
4page wrote:I feel like this mod would go REALLY well with some sort of mech style Doomguy replacer. So it would be like in a diving suit.
There are certainly a few different options for that, like Mechatron, Necrodoom, Mechdoomer, or Secudoom.