[minimod][v0.16] Hellscape Navigator

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Re: [minimod][v0.16] Hellscape Navigator

Postby m8f » Sat May 09, 2020 3:32 am

Overdue update! Version 0.16 is out. Changelog:

New:
  • new sign sprites and design, courtesy of Accensus
  • Mark Start option (in Footstep Options menu, on by default)
Fixed:
  • when removing all signs by a command, pointers on compass are removed too
  • null pointer read on maps without Player 1 start
Removed:
  • strafe run aim

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Re: [minimod][v0.16] Hellscape Navigator

Postby Red Eagle » Mon Jun 08, 2020 1:36 pm

Damn this mod is really nice! Especially playing circus 2 (kinda annoyed of walking around searching which house I did not check).
Could it have a version for LZDoom? I have this error loading it in lzdoom

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Re: [minimod][v0.16] Hellscape Navigator

Postby m8f » Mon Jun 08, 2020 9:13 pm

Let's see if it's possible to have LZDoom version for Hellscape Navigator, instead: viewtopic.php?f=15&t=68890
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Re: [minimod][v0.16] Hellscape Navigator

Postby MrRumbleRoses » Fri Jun 12, 2020 8:07 pm

m8f wrote:Let's see if it's possible to have LZDoom version for Hellscape Navigator, instead: viewtopic.php?f=15&t=68890

is that suppose to be what can fix it for LZDoom with the latest version of this mod or something?
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Re: [minimod][v0.16] Hellscape Navigator

Postby m8f » Fri Jun 12, 2020 8:37 pm

The next release of LZDoom will be able to load any version of Hellscape Navigator, I believe. And it's going to be released soon.
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Re: [minimod][v0.16] Hellscape Navigator

Postby MrRumbleRoses » Tue Jun 16, 2020 6:11 pm

m8f wrote:The next release of LZDoom will be able to load any version of Hellscape Navigator, I believe. And it's going to be released soon.

looking forward to it
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