Kagur wrote:Nice set of tools. I was hoping these would work on Zandronum for Multiplayer purposes but its alright.
While it isn't possible to make Hellscape Navigator work in Zandronum, I probably may make it work in multiplayer if there is a demand for this and there are willing testers. It is not very comfortable to test multiplayer stuff alone.
Kagur wrote:The only thing I don't get is, whats the scanner is suppose to be and what does it do?
The scanner is
this. I just now noticed that I forgot to mention that it works only in conjunction with map revealing.
Kagur wrote:Separate the in-game automap with a navigator map specific to your tools.
For in-game automap, take a look at
SwitchTracker or
Doom Delta. I think a textured in-game automap is either outright impossible, or will have huge performance impact.
Kagur wrote:Option for Circular compass at the bottom right
Sorry, I do not plan to do this.
Kagur wrote:The Wind
That's some game mechanics I haven't heard of in Doom-related games. Even if it exists in some GZDoom-based game or TC, I don't like working on something that will not be usable in most games/mods.