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Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Wed Sep 12, 2018 8:53 am
by Captain J
Little Update! Thanks for Tesculpture's suggestions, i have updated both versions and the changes are as follows;

- Say hello to Ammo Bowx! Spawns along with Present Item, fills up the Ammunition of your current weapon and Stamina!

- The Percentage of Enemies dropping weapons has been slightly increased.

- Resisto's thrown current weapon now explodes and deals more damage. Cuz' He's that Strong!


Once again, thanks so much for playing my mod. Re-Download them at the First Page and please have fun!

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Fri Nov 16, 2018 1:17 am
by Captain J

A little bit of fix! Powered-up Double Crusher's Hitscan Attack could kill the Civilians, although i did not intended to make this more lethal... Heh.

Anyway i just updated this mod and my, it's been a while. Please Re-Download again at the First Page, and the Multiplayer Version is at the very below of the post!

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Mon Nov 19, 2018 12:31 am
by Gideon020
Rock and Roll!

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Sat Dec 15, 2018 1:38 am
by Captain J

Well!! I really, honestly, and Super-Totally waited for him to review this mod! There will be no updates but bugfixes, however. But if anyone wants to make own mappack or multiplayer playthrough video, please be my guest!

Thanks for playing my mod still. I feel so lucky-

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Sun Jan 13, 2019 2:33 pm
by SwiftFunk
Every time I throw a weapon away (either just because or out of ammo), this happens and I'm kicked out of the map to the console:

Code: Select allExpand view
VM execution aborted:  Weapon.A_Lower called without valid caller. Weapon expected
Called from PSprite.Tick at gzdoom.pk3:zscript/shared/player.txt, line 2264
Called from PlayerPawn.TickPSprites at gzdoom.pk3:zscript/shared/player.txt, line 429
Called from PlayerPawn.PlayerThink at gzdoom.pk3:zscript/shared/player.txt, line 1449
Called from state Necochet.19
Called from PSprite.SetState [Native]


Mod Version: 1.5
GZDoom Version: 3.7.1 Modern (Linux .deb 64bit)
HP Notebook 15
Intel Integrated Graphics
IWAD is doom_complete.pk3, KDITD (knee deep in the dead)

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Sun Jan 13, 2019 9:48 pm
by Somagu
I let CaptainJ know how to fix it. With any luck they'll have it fixed quickly.

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Sun Jan 13, 2019 11:25 pm
by SwiftFunk
Thanks. This is a very good mod that ive had lots of fun playing. Its actually quite hard playing on UV with the second character.

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Mon Jan 14, 2019 1:19 am
by Captain J
Thanks so much for finding this bug out! I think some mod has the same problem as this one. Anyway just fixed and please check out the download link at the First Page.

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Wed Jan 16, 2019 12:00 pm
by DoomGuy_100
In Total Carnage, if you activate a bomb, you became invicible for 1 second. This will help when you're being cornered by bunch of bullets. They should add that feature especially on "Total Carnage" difficulty.

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Wed Jan 16, 2019 12:08 pm
by Captain J
Sometimes it's not, especially in some Arena sections of the gane. Trust me, i played the game often and sometimes the forcefield after planting a bomb wouldn't work. And besides, if i add another invincibility powerup of it, it'll automatically disable the actual invincibility and would bork the player with ease. And that's why, my friend, Power Melee Attack Exists.

It's one of the technical problem i'm having right now. If anyone got a good suggestion or better solution, please let me know!

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Wed Jan 16, 2019 12:14 pm
by DoomGuy_100
Have you played Midway lightgun games before? They should add line from both Revolution X and Terminator 2 arcade. Both were quarter munchers. It'll be nice if CDs will be used as a thrown object.

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Fri Jan 18, 2019 12:39 am
by Captain J
Sorry, but i only prefer the game with playable characters, visible. But i like the idea, though. If someone's eager to make such addon or maybe an independant mod, be my guest!

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Mon Jan 28, 2019 7:44 am
by JohnStar145
Uhm, what is the best map to use in with this mod?

not the vanilla or the map of chaos ones which have a lot of dark areas that I can't see well

Thanks in advance!!!

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

PostPosted: Tue Jan 29, 2019 5:21 am
by Captain J
It's pretty hard to suggest which map you should play with the mod because some map packs usually has one or two slaughter, vanilla, dark maps like it's crucial to have 'em unnecessarily. Well, as far as my experience goes.

However if i can suggest some, here they are;

- Doom Community Chest 1~4

- Sunlust

- Jenesis

- Diabolus Ex

(yeah some of them are dark but i've tried)