Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)

Postby Caleb377 » Thu May 14, 2020 12:35 pm

Thoght I'd share my title and credits screens for Samsara Extra Heroes, I made the Logos Screen but the art on the Title is by ArdathLilitu on DeviantArt:
https://www.deviantart.com/ardathlilitu/art/Team-up-779552616

Enjoy
Better resolution version of the Logos image:
https://www.deviantart.com/akumafer/art/Samsara-Extra-Heroes-841832560

TITLEPIC.jpg


CREDITS.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Ltmajordude » Fri Jul 10, 2020 1:17 pm

Wooooo, Adrian Shepherd!
User avatar
Ltmajordude
 
Joined: 23 Sep 2019
Discord: Ltmajordude #9623
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby S_Andrew_S » Fri Jul 10, 2020 2:18 pm

The first uploaded builds had a few issues which I have quickly resolved, so if you downloaded the builds almost immediately upon release of them and are having problems, I recommend re-downloading them. Thank you.
User avatar
S_Andrew_S
 
Joined: 02 Apr 2014
Location: USA

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Dr. Lugawi » Fri Jul 10, 2020 7:51 pm

User avatar
Dr. Lugawi
 
Joined: 01 Apr 2020

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby batos2 » Mon Jul 20, 2020 12:33 am

I hope that someday you will make the ExMixer run without the need for Samsara Extra Heroes.

To be able to use it with another mod that replaces only classes and weapons, like La Tailor Girl.
batos2
 
Joined: 13 Jan 2019
Operating System: Windows 10/8.1/8 32-bit

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby cubebert » Fri Jul 31, 2020 2:57 pm

If it's okay with the team, I'd like to make a contribution by adding an ability each for Caleb and Lo Wang. I added an option for Caleb that allows him to permanently dual wield weapons and I made the option to skip Lo Wang's Uzi reload. The code for these is mostly complete, it just needs functional ACS code since I'm not very proficient at it. I could provide the code in the Discord but I don't like using the service so I'll upload it instead.

To test it out, type in the console "give GunsAkimboPermanent" for Caleb and "give UziReloadSkipToken" for Lo Wang. Let me know if it works after tweaking the ACS code and if there's any improvements I could make, especially with Lo Wang since there's a minor bug with the skip token.
You do not have the required permissions to view the files attached to this post.
User avatar
cubebert
 
Joined: 14 Jun 2020
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Neccronixis » Thu Aug 06, 2020 2:55 am

How do I stop the default Doom pistol appearing in each class when using cheats?
User avatar
Neccronixis
 
Joined: 23 Dec 2011

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Hugofirst1994 » Thu Aug 06, 2020 6:32 pm

I don't think you read the OP correctly. :shock:
Hugofirst1994
 
Joined: 06 Aug 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Thelightcall » Thu Dec 10, 2020 3:03 pm

I Liked This Mod, So Did I Like The Original Samsara. But Theres 3 Problems That I Hope Get Fixed In The Future:
1. HUD Scaling On Smaller Screens
So In Samsara (And Extra Heroes) I Liked The Status Bars. However, Unlike Samsara Version 0.3666, The Status Bars Dont Scale Properly On Computers With Small Screens. Im On A 5 Year Old MacBook Air With An Intel Graphics Card That Hasn't Updated Since 10.14.6 And It Has Problems Scaling The HUD Properly. Fix This.
2.ExMixer Wont Load On Gzdoom 4.5.0 And Lzdoom
Yeah. I Dont Know How To Explain This. So Heres The Error.
Script error, "exmixer-v0.81.pk3:actors/playerdummy/ipfreeley.txt" line 74:
Unexpected 'DogPlayer2' in definition of 'DoggyMorph2'
Fix This As Well.
3. Fix The Hero Soundtrack Link
This Isn't A Bug, But Its Self Explanatory.
Fix This As Well.
Apart From That, This Mod Is Good.
10/10
Thelightcall
 
Joined: 12 Oct 2020
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby BROS_ETT_311 » Thu Dec 10, 2020 4:04 pm

I'm genuinely astonished by the amount of content in this mod! Just one question...where's Chasm Guy at??
User avatar
BROS_ETT_311
I've got somethin' and it goes thumpin' like this
 
Joined: 03 Nov 2017

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Assassin of Purity » Fri Dec 11, 2020 9:30 pm

Will the HD models from the PS2 version of Half-Life be included as an option? By the way, will you change the MP5 and shotgun icons to fixed ones? https://www.moddb.com/games/half-life/a ... ns-support

Were the weapon models for Gordon taken from the original or HL: Source?
Assassin of Purity
 
Joined: 10 May 2018
Operating System: Windows Vista/7/2008 32-bit
Graphics Processor: Not Listed

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby cambertian » Wed Jan 20, 2021 7:10 am

Recently got the idea for a new hero: Descent's Material Defender. He'd use his weaponry from the games... minus the ship of course. Maybe with a jetpack or extra movement options. I doubt anyone would take the time to make the custom assets needed but I'd love to see it.
User avatar
cambertian
Resident Non-Programming Programmer
 
Joined: 07 May 2015
Location: New England Area, USA
Discord: cambertian#6245
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Wilkolak141 » Fri Feb 12, 2021 5:06 am

If I donate money, will someone finally be able to add Prisoner 849 and the Unreal monsters to Samsara: Extra Heroes? Because without the Unreal part, Samsara: Extra Heroes is like an incredibly beautiful woman, smiling at you with a missing tooth. I will pay whoever it is to finish it!
Wilkolak141
 
Joined: 09 Nov 2020

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby Doctrine Gamer » Fri Mar 05, 2021 12:27 pm

This mod is incredible but I noticed that it has the same problem as most monster packages like ExMixer.

Which is the impossibility of passing the vanilla maps on E1M8, E4M8 (Doom I) for example, enemies die and you get stuck.

Apart from this defect I liked the option of choosing monsters by theme.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Postby 300Greytiders » Mon May 03, 2021 7:03 pm

What if Ox from PO'ed and Postal Dude from Postal 2 was added in a future update?
User avatar
300Greytiders
 
Joined: 03 May 2021

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 10 guests