Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

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Caleb377
Posts: 46
Joined: Tue Jan 28, 2020 2:54 pm

Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)

Post by Caleb377 »

Thoght I'd share my title and credits screens for Samsara Extra Heroes, I made the Logos Screen but the art on the Title is by ArdathLilitu on DeviantArt:
https://www.deviantart.com/ardathlilitu ... -779552616

Enjoy
Better resolution version of the Logos image:
https://www.deviantart.com/akumafer/art ... -841832560
TITLEPIC.jpg
CREDITS.jpg
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Ltmajordude
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Discord: Ltmajordude #9623
Github ID: Ltmajordude
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Ltmajordude »

Wooooo, Adrian Shepherd!
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Shiny Metagross
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Location: USA

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Shiny Metagross »

The first uploaded builds had a few issues which I have quickly resolved, so if you downloaded the builds almost immediately upon release of them and are having problems, I recommend re-downloading them. Thank you.
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Dr. Lugawi
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Dr. Lugawi »

batos2
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by batos2 »

I hope that someday you will make the ExMixer run without the need for Samsara Extra Heroes.

To be able to use it with another mod that replaces only classes and weapons, like La Tailor Girl.
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cubebert
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Operating System: Windows Vista/7/2008 64-bit
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by cubebert »

If it's okay with the team, I'd like to make a contribution by adding an ability each for Caleb and Lo Wang. I added an option for Caleb that allows him to permanently dual wield weapons and I made the option to skip Lo Wang's Uzi reload. The code for these is mostly complete, it just needs functional ACS code since I'm not very proficient at it. I could provide the code in the Discord but I don't like using the service so I'll upload it instead.

To test it out, type in the console "give GunsAkimboPermanent" for Caleb and "give UziReloadSkipToken" for Lo Wang. Let me know if it works after tweaking the ACS code and if there's any improvements I could make, especially with Lo Wang since there's a minor bug with the skip token.
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Neccronixis
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Joined: Fri Dec 23, 2011 10:53 pm

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Neccronixis »

How do I stop the default Doom pistol appearing in each class when using cheats?
Hugofirst1994
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Hugofirst1994 »

I don't think you read the OP correctly. :shock:
Thelightcall
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Thelightcall »

I Liked This Mod, So Did I Like The Original Samsara. But Theres 3 Problems That I Hope Get Fixed In The Future:
1. HUD Scaling On Smaller Screens
So In Samsara (And Extra Heroes) I Liked The Status Bars. However, Unlike Samsara Version 0.3666, The Status Bars Dont Scale Properly On Computers With Small Screens. Im On A 5 Year Old MacBook Air With An Intel Graphics Card That Hasn't Updated Since 10.14.6 And It Has Problems Scaling The HUD Properly. Fix This.
2.ExMixer Wont Load On Gzdoom 4.5.0 And Lzdoom
Yeah. I Dont Know How To Explain This. So Heres The Error.
Script error, "exmixer-v0.81.pk3:actors/playerdummy/ipfreeley.txt" line 74:
Unexpected 'DogPlayer2' in definition of 'DoggyMorph2'
Fix This As Well.
3. Fix The Hero Soundtrack Link
This Isn't A Bug, But Its Self Explanatory.
Fix This As Well.
Apart From That, This Mod Is Good.
10/10
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BROS_ETT_311
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Joined: Fri Nov 03, 2017 6:05 pm

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by BROS_ETT_311 »

I'm genuinely astonished by the amount of content in this mod! Just one question...where's Chasm Guy at??
Assassin of Purity
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Assassin of Purity »

Will the HD models from the PS2 version of Half-Life be included as an option? By the way, will you change the MP5 and shotgun icons to fixed ones? https://www.moddb.com/games/half-life/a ... ns-support

Were the weapon models for Gordon taken from the original or HL: Source?
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cambertian
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Operating System: Windows 10/8.1/8/201x 64-bit
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Location: New England Area, USA

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by cambertian »

Recently got the idea for a new hero: Descent's Material Defender. He'd use his weaponry from the games... minus the ship of course. Maybe with a jetpack or extra movement options. I doubt anyone would take the time to make the custom assets needed but I'd love to see it.
Wilkolak141
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Joined: Mon Nov 09, 2020 2:28 pm

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Wilkolak141 »

If I donate money, will someone finally be able to add Prisoner 849 and the Unreal monsters to Samsara: Extra Heroes? Because without the Unreal part, Samsara: Extra Heroes is like an incredibly beautiful woman, smiling at you with a missing tooth. I will pay whoever it is to finish it!
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Doctrine Gamer
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Joined: Wed Jan 30, 2013 1:22 pm

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Doctrine Gamer »

This mod is incredible but I noticed that it has the same problem as most monster packages like ExMixer.

Which is the impossibility of passing the vanilla maps on E1M8, E4M8 (Doom I) for example, enemies die and you get stuck.

Apart from this defect I liked the option of choosing monsters by theme.
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300Greytiders
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by 300Greytiders »

What if Ox from PO'ed and Postal Dude from Postal 2 was added in a future update?

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