Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
SMT_YHVH
Posts: 4
Joined: Sun Nov 19, 2017 12:53 pm

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by SMT_YHVH »

Finally, my dream of shooting Stormtroopers as Leonard has finally come true. Also, are you going to add the prisoner from Unreal to this?
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm
Twitch ID: TerminusEst13

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by TerminusEst13 »

Well, this topic was a nice thing to come back to after making a ham sandwich.

Good to see this is still being updated, congratulations on the release!
User avatar
SiFi270
Posts: 436
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by SiFi270 »

I really don't understand Lo Wang having a grenade launcher as a replacement for the single shotgun. I think it'd be better if the shuriken were moved to that slot, since the horizontal spread makes them fairly shotgun-like, and then his "pistol" could be the darts that replace shurikens when parental controls are on, but he'd only throw one at a time.
User avatar
EddieMann
Posts: 520
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by EddieMann »

Great! So when can I expect Postal Dude?
User avatar
Captain J
 
 
Posts: 16771
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Captain J »

And Blade from SiN series as well? ;)
PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by PixelWAD »

I have all the models from SiN of anyone interested.
PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by PixelWAD »

Not sure if I can help with this mod, but I just converted Blade to voxels using official model files.
gzdoom_2018-07-27_19-48-34.jpg
gzdoom_2018-07-27_19-48-43.jpg
I have an MD3 file with all the animations, but I haven't understood the complexity of using MD3 in gzDoom yet.
You do not have the required permissions to view the files attached to this post.
User avatar
RedoLane
Posts: 114
Joined: Fri Dec 08, 2017 11:07 am
Discord: #7295

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by RedoLane »

What about the Marine from Chasm: The Rift?
And Commander Keen?
There's also Hugo from Nitemare 3D. What about him?
User avatar
Apaul27
Posts: 49
Joined: Sun Nov 26, 2017 7:03 pm
Discord: Apaul27#6041
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Apaul27 »

Let's invite Scott and Rebecca from Wool Ball, and fight some cats.

...And also make Scott and Rebecca as a tag team.
Last edited by wildweasel on Sat Jul 28, 2018 12:45 am, edited 1 time in total.
Reason: i didn't actually edit the post but i really do want to ask why this user literally only posts about wool ball
User avatar
EddieMann
Posts: 520
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by EddieMann »

killbotvii wrote:
PlayerLin wrote:I'll try this mod when this can run at latest GZDooM release. :)
I don't think you read the OP correctly. They literally say that it can run on the latest version of GZDoom.
"these builds don't run with gzdoom, gzdoom doesn't allow repeat definitions of user variables" is what I remember about it - so fat chance that it would.
PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by PixelWAD »

viewtopic.php?f=43&t=61240&start=15 yet here the dev says that
Our builds run on older GZDoom because the run on Zandronum, of course, hell, I even play my dev build on my phone.
so maybe in the future they will rework some of the code. i truly hope so.
User avatar
Shiny Metagross
Posts: 168
Joined: Wed Apr 02, 2014 10:00 pm
Location: USA

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Shiny Metagross »

At this point I personally am not doing requests for any other factions.
Assassin of Purity
Posts: 178
Joined: Thu May 10, 2018 10:55 am
Operating System: Windows Vista/7/2008 32-bit
Graphics Processor: Not Listed

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Assassin of Purity »

What do you mean by, "useless" or "joke" Samsara add-ons?
User avatar
Shiny Metagross
Posts: 168
Joined: Wed Apr 02, 2014 10:00 pm
Location: USA

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Shiny Metagross »

Assassin of Purity wrote:What do you mean by, "useless" or "joke" Samsara add-ons?
In the past the reputation of Samsara add-ons hasn't been very good.
Assassin of Purity
Posts: 178
Joined: Thu May 10, 2018 10:55 am
Operating System: Windows Vista/7/2008 32-bit
Graphics Processor: Not Listed

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Assassin of Purity »

S_Andrew_S wrote:
Assassin of Purity wrote:What do you mean by, "useless" or "joke" Samsara add-ons?
In the past the reputation of Samsara add-ons hasn't been very good.
Why?

Return to “Gameplay Mods”