Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

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SMT_YHVH
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by SMT_YHVH »

Finally, my dream of shooting Stormtroopers as Leonard has finally come true. Also, are you going to add the prisoner from Unreal to this?
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TerminusEst13
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by TerminusEst13 »

Well, this topic was a nice thing to come back to after making a ham sandwich.

Good to see this is still being updated, congratulations on the release!
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SiFi270
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by SiFi270 »

I really don't understand Lo Wang having a grenade launcher as a replacement for the single shotgun. I think it'd be better if the shuriken were moved to that slot, since the horizontal spread makes them fairly shotgun-like, and then his "pistol" could be the darts that replace shurikens when parental controls are on, but he'd only throw one at a time.
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EddieMann
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by EddieMann »

Great! So when can I expect Postal Dude?
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Captain J
 
 
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Captain J »

And Blade from SiN series as well? ;)
PixelWAD
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by PixelWAD »

I have all the models from SiN of anyone interested.
PixelWAD
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by PixelWAD »

Not sure if I can help with this mod, but I just converted Blade to voxels using official model files.
gzdoom_2018-07-27_19-48-34.jpg
gzdoom_2018-07-27_19-48-43.jpg
I have an MD3 file with all the animations, but I haven't understood the complexity of using MD3 in gzDoom yet.
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RedoLane
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by RedoLane »

What about the Marine from Chasm: The Rift?
And Commander Keen?
There's also Hugo from Nitemare 3D. What about him?
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Apaul27
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Graphics Processor: Intel (Modern GZDoom)
Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca

Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Apaul27 »

Let's invite Scott and Rebecca from Wool Ball, and fight some cats.

...And also make Scott and Rebecca as a tag team.
Last edited by wildweasel on Sat Jul 28, 2018 12:45 am, edited 1 time in total.
Reason: i didn't actually edit the post but i really do want to ask why this user literally only posts about wool ball
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EddieMann
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by EddieMann »

killbotvii wrote:
PlayerLin wrote:I'll try this mod when this can run at latest GZDooM release. :)
I don't think you read the OP correctly. They literally say that it can run on the latest version of GZDoom.
"these builds don't run with gzdoom, gzdoom doesn't allow repeat definitions of user variables" is what I remember about it - so fat chance that it would.
PixelWAD
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by PixelWAD »

viewtopic.php?f=43&t=61240&start=15 yet here the dev says that
Our builds run on older GZDoom because the run on Zandronum, of course, hell, I even play my dev build on my phone.
so maybe in the future they will rework some of the code. i truly hope so.
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Shiny Metagross
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Shiny Metagross »

At this point I personally am not doing requests for any other factions.
Assassin of Purity
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Assassin of Purity »

What do you mean by, "useless" or "joke" Samsara add-ons?
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Shiny Metagross
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Shiny Metagross »

Assassin of Purity wrote:What do you mean by, "useless" or "joke" Samsara add-ons?
In the past the reputation of Samsara add-ons hasn't been very good.
Assassin of Purity
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Post by Assassin of Purity »

S_Andrew_S wrote:
Assassin of Purity wrote:What do you mean by, "useless" or "joke" Samsara add-ons?
In the past the reputation of Samsara add-ons hasn't been very good.
Why?
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