[WIP] Samsara: Extra Heroes + ExMixer

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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Whoah » Fri Oct 05, 2018 12:57 pm

dawnbreez wrote:I'm getting an error when I load ExHeroes in GZD3.5.1:
Code: Select allExpand view
Script error, "samsara_ex-hb3.pk3:decorate/lowang/slot7.dec" line 1211:
'user_angle' is already defined in 'MagicCircleFlameBall_1C' or one of its ancestors.
Script error, "samsara_ex-hb3.pk3:decorate/lowang/slot7.dec" line 1211:
Unexpected ';' in definition of 'MagicCircleFlameBall_1C'

The GZDoom compatible version ain't out yet, my dude
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Re: [WIP] Samsara: Extra Heroes + ExMixer

Postby Pangoro » Tue Oct 16, 2018 4:54 pm

Greetings, Samsara fans, how are you? Sorry for bothering you, but I came for little help here.

(I'm new on this forum, so, pleased to meet everyone here)

I always loved samsara since the first release and combining it with extra heroes and monster mixer gives the user a lot of enhanced experience and always grant the posibility of playing a lof of Doom Megawads in styles he always dream, like "How about playing a Doom Mapset in Duke Nukem 3D stlye". That's when Samsara helps, playing as Duke Nukem and with DN3d monsters, like actually playing the mapset in Duke Nukem 3d engine. Same can go with "playing a mapset in Heretic, Marathon, Wolfenstein 3D, etc. I'm just telling this to establish an idea, but this is not the talk I came here for, so I'll get to the main point.

I always played many megawads using Zandronum 2.1.2. (offline plays, of course) and always enjoy them using one of the older versions of Extra Heroes and Monster Mixer. If I guess right, this is the wads I used since a few days (in Zandronum 2.1.2., of course), in this order.-

skulltag_data_126.pk3
skulltag_actors.pk3
- the megawad goes here -
samsara-v0.31-beta.pk3
samsara_extraheroesv1.1za.pk3
samsaramonstermixer-v0.18a.pk3

And everything plays perfcetly fine there, with Hardware rendering, all the monsters from Doom, Duke Nukem 3D, Wolfenstein 3D, Chex Quest, Marathon, Heretic and Hexen mixed and smooth play without lag and enjoying it with the original and extra heroes that Samsara offer. One exception of course was MAP29 from Hellbound, but that was expected considering how big and frustating that map is.

Now that I gave a try to Zandronum 3.0, I tried with the following wad set. (The recent one)

skulltag_content-3.0-beta01.pk3
- the megawad goes here -
samsara-v0.31-beta.pk3
samsara_ex-hb3.pk3
exmixer-v0.72.pk3

Far now, plays "fine" with the new monster variety, however, I suffer from a lot of lagging on certain maps that I tested. Mainly, I tested with JP_CP.wad mapset, and MAP20 suffer from lot of lagging regardless of the monster variety chosen and MAP28 is totally unplayable due to the massive lag there.

I tried many attempts for solving the lag issue, like toying a little with the OpenGl option, but no gain at all. I switched to Software rendering, and gained just little smoothing, but still lags somehow and the monsters pallettes are a mess in software rendering. I switched to the independent graphic card, but nothing changes, and such card has 4GB of Vram.
I though if was maybe my device's hardware was the problem, so I made a test with my brother's PC that has an NVIDIA card with 8GB Vram, but still I had the same result. It also came to my mind that maybe it was my current Zandronum setting the culprit, so I moved my Zandronum-*user*.ini file to another folder, so the program would have a new fresh one, but still, the Monster Mixer still shows massive lags in big map and little but annoying one in middle ones.

That was I came to this forum and this topic too if I find some help about this lag issue with the monster mixer. Considering that my device runs other modern games perfectly, but, serously, can't run Samsara Mixer well enough?

Am I doing something wrong with the wads running?
Is some of my setting messed up for run this?
My hardware is not good enough for run it?

Any help will be appreciated, and thank you.
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