Page 3 of 3

Re: Use To Pickup

PostPosted: Fri Sep 27, 2019 8:19 pm
by Thfpjct
man i would love to put this on my mod, but i kind of hesitant because some items from my mod are not the same name as the ones from doom.

Re: Use To Pickup

PostPosted: Sat Sep 28, 2019 12:19 am
by StroggVorbis
@Thfpjct
Use the "Tag" property to define the name displayed when hovering over it.

Re: Use To Pickup

PostPosted: Sat Jan 30, 2021 4:00 am
by Ferretmanjcdenton
Hi ..can someone tell me how to use this ?

Re: Use To Pickup

PostPosted: Sat Jan 30, 2021 4:02 am
by Ferretmanjcdenton
Nevermind....got it

Re: Use To Pickup

PostPosted: Wed Aug 25, 2021 5:02 am
by oscarincage
The idea is excellent, but it's a pity that you can't specify which items Doomguy picks up automatically and which ones have to be picked up by activation. Currently all small health items, armor bonuses, etc. have to be activated.

Re: Use To Pickup

PostPosted: Wed Aug 25, 2021 11:06 am
by Ghost Prototype
oscarincage wrote:The idea is excellent, but it's a pity that you can't specify which items Doomguy picks up automatically and which ones have to be picked up by activation. Currently all small health items, armor bonuses, etc. have to be activated.


They can. In the UseToPickup.ini you have to define them by their class name and add AlwaysTouchPickup=yes

Re: Use To Pickup

PostPosted: Thu Aug 26, 2021 12:55 am
by oscarincage
Ghost Prototype wrote:
oscarincage wrote:The idea is excellent, but it's a pity that you can't specify which items Doomguy picks up automatically and which ones have to be picked up by activation. Currently all small health items, armor bonuses, etc. have to be activated.


They can. In the UseToPickup.ini you have to define them by their class name and add AlwaysTouchPickup=yes


Oh, I didn't know that. Then I didn't say a word. :)

Re: Use To Pickup

PostPosted: Tue Jan 11, 2022 5:09 am
by DoomwithaView
Hi, Fantastic mod.

How feasible would it be to specify other, non inventory, classes to be eligible for highlighting?