argv wrote:I forgot to check if a line in the way is one-sided! Whoops. Pushed out a fix.
Now it's wonderful


argv wrote:I forgot to check if a line in the way is one-sided! Whoops. Pushed out a fix.
argv wrote:Images put under “graphics” may conflict with other mods (specifically, any other mod that has a graphic named “BRACKET”), regardless of subfolder structure (another mod's “graphics/othermod/bracket.png” would conflict with my “graphics/usetopickup/bracket.png”, despite the different subfolders). I put it in a different folder in order to avoid that possibility.
phantombeta wrote:This is very incorrect. Yes, it'll conflict if you use 8 character names, but you could just as well use the full path, in which case the only way to replace the graphic would be to have a graphic with the same exact name, path and extension.
if (distTo > PlayerPawn(viewer).UseRange)
if (distTo > PlayerPawn(viewer).UseRange + 32)
Batandy wrote:This is really sweet, i'm using it for a thing i was working on.
Quick question, is there any way i can increase the player's pickup range?
I used to modify this line
- Code: Select all • Expand view
if (distTo > PlayerPawn(viewer).UseRange)
to this
- Code: Select all • Expand view
if (distTo > PlayerPawn(viewer).UseRange + 32)
But now that i've updated it to the last version, i can't find it anymore
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