Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Since the dawn of humankind, I've been wanting to create my very own Doom mod, something I could call my own.
But because of my two computers dying, and my loss of interest, I never completed it... until now.
Now don't expect this mod to be stellar or super complex. It was mostly made for fun, and my skills aren't that great, It's basically my first mod.
Codename Veneza is a weapons and monsters mod, a randomizer that works with Zandronum and GZDoom
You take the role of Cypher, a lonesome bounty hunter and mercenary that has been hired by the UAC to seal down the gates of hell, after the marines have failed on the same mission.
Featuring new weapons and new monsters, as well as grenades and regenerative armor! (Gasp), two new HUDs (one by me, the other by wild weasel), and simplistic yet engaging gameplay.
There is three files: The main file (Veneza), The addon (Venddon) and the Ripper Patch (VenRipperPatch)
- The Addon is a weapons addon that replaces the PDW, Repeater, Sonic Railgun, with the Ripper Chaingun, Plasma SMGs, Plasma Ballista, and adds two new monsters.
- The Patch is for those that want to play it using the addon and Ultimate Doom, or just want the Ripper to spawn alongside the Assault Rifle, so it's not an exclusive monster drop.
A few things to note before you play: 1)The rocket launcher, double barrel shotgun, and sonic railgun / plasma ballista have alt fires.
2)The PDW and Assault Rifle have aiming down sights modes as the Alt Fires.
3)You have Halo-like regenerative armor, and can overcharge it with armor pick ups.
4)Your health can't go over 125, and Medikits have been replaced by portable Field Aid Kits.
5)Using the Ritual Knife and THEN using the Experimental Serum could kill you. Beware!
6)There's a total of three inventory items (Not counting the grenades and field kits).
- The Ritual Knife boosts damage output by 100% makes you take 50% more damage by all attacks for 25 seconds. Takes away 15 HP per use.
- The Experimental Serum gives you enhanced firing and movement speed for 40 seconds. Takes away 30 HP per use.
- The Pentacle of Projection behaves like the Disc of Repulsion from Heretic.
7)The PDW / Ripper Chaingun and Sonic Railgun / Plasma Ballista, are exclusive monster drops. But if you use the Ripper Chaingun Patch, the Ripper spawns alongside the Assault Rifle. DO NOT Load the patch without the addon, it will crash.
8)BE SURE TO BIND A KEY FOR THROWING GRENADES AND ANOTHER TO USE THE FIELD AID KIT.
Is this mod finished? Well, for the very most part, yes. I may add a few new things sometime in the future, but if you find any bugs and I can fix them, I will update the mod accordingly.
2.7.1
----
^ Updated README
> Fixed bottom of the first frames of the PDW reloading animation were cut off
> Redid the muzzle flashes for the PDW's and Assault Rifle's Aiming Down Sights modes
> Redid firing code for PDW and Assault Rifle
> Few minor fixes
1.6
----
^ Updated Chaingun Major
> Fixed Plasma SMGs would not deselect when no ammo was left
+ Added Weapon.KickBack properties
+ Added +NOAUTOFIRE flag to weapons
+ Added Select sounds to weapons
- Removed MinSelectionAmmo properties.
Sky Driver for recoloring the player gloves from brown to black, and
sticking this whole thing together.
Some modifications were made to the originals so they fit with the mod, with
that in mind, let's proceed.
Note: The facemask graphics were taken from ww-doomnukem, the STFGOD graphic.
I cut it and turned it into a facemask, and with some edits here and there, put
it in the head graphics.
ACS
-------------------
HexaDoken for helping me with the shield ACS. Big thanks to him, for the
code wouldn't of been possible without him.
TerminusEst13 for making the dash-dodging code and allowing me to use it here.
It wouldn't of been possible without him.
HUD
-------------------
Normal Hud:
Done by me (Sky Driver), and credits to IdSoftware for the graphics used
as a base for the HUD.
Fullscreen Hud:
From wwhud-doom64-v2.pk3 by Wild Weasel, slightly modified by me.
Sounds
-------------------
Various sources; Quake, Doom 3, Syphon Filter, Resident Evil, PSX Doom, and
other unknown sources.
Gore
-------------------
Taken from the mod nashgore.wad by Nash from the Zdoom forums. Credits to him.
Font
-------------------
Submitted: Jimmy
Author: Jimmy
Original font: Epic Megagames
Extra
-------------------
Anton and Pyru for helping me gathering the resources from Realm667 since the laptop
I worked this on was crap.
Wildweasel for letting me use his mod (ww-nazis) to help me make the grenades,
and a tutorial he did for making reloadable weapons in decorate.
Shotgun
Sprites: Bloax
Decorate: Sky Driver
- Note: Additional credits to All Out War 2's shotgun decorate for guiding me
to making the "smooth" shotgun animations.
ww-doomnukem's (Accesories to Murder) Shotgun reload code since it guided
me on how to create a realistic reloading shotgun.
Sounds: Counter Strike: Source, Complex Doom (complex-doom.v27a3.pk3), Resident Evil 4
BFG10K
Submitted: Ghastly_dragon
Decorate: The Skulltag Team
GLDefs: The Skulltag Team
Sounds: The Skulltag Team, Complex Doom (complex-doom.v27a3.pk3), DOOM 3
Sprites: Eriance
Idea Base: Quake 3's BFG10k
Items
-------------------
SpecOps Vest
Sounds: Id Software
Tech Armor
Sounds: Id Software, Raven Software
Sprites: Id Software
Sprite Edit: Ghastly_dragon
Idea Base: Quake 2's Power Shield
Armor Shard
Decorate: Infirnex
GLDefs: Infirnex
Sounds: id Software
Sprites: id Software
Sprite Edit: Infirnex
Idea Base: Quake 2/3/4 armor Shard
Computer Area Map
Sounds: Quake 2
Biosuit
Sprites: Id Software
Sprite Edit: Ghastly_dragon
Sounds: Quake 2
Backpack
Sprites: IdSoftware
Sounds: Quake 2
Stimpack
Sounds: DOOM 3
Health Bonus
Sounds: Quake 2
Medical Backpack (Soulsphere replacement)
Sprites: id Software
Sprite Edit: BloodyAcid
Sounds: Half Life 1
First Aid
Sprites: Id Software
Sprite Edit: Ghastly_Dragon
Decorate: TheMightyHeracross
ACS: Blue Shadow
Sounds: Half Life 1
Sonic Railgunner
Decorate: Ghastly_dragon
GLDefs: Ghastly_dragon, Sandypaper (Brightmaps)
Sprites: Id Software
Sprite Edit: Xim (Railgun), Ghastly_dragon (Recolor and set up), Captain Toenail (blood stains), Tormentor667 (Base (It used the Zombie Railgunner) ), Vader (Head)
Sounds: Id Software
Idea base: Aerial's Sonic Railgun
Rifle Commando
Decorate: Xim
GLDEFs: Xim
Sounds: Id Software
Sprites: Id Software
Sprite Edit: David G, Xim
Dark Devil
Decorate: Eriance, Skelegant
GLDefs: Ghastly Dragon, Skelegant
Sounds: id Software, Midway, Eriance
Sprites: id Software
Sprite Edit: Eriance, ItsNatureToDie
Dark Nami Imp
Decorate: Nanami, Itsnaturetodie
GLDEFs: Ghastly Dragon
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Nanami, Itsnaturetodie
Dark Imp Void
Decorate: Cyb, Vader
GLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Vader, Nanami (recolor)
Idea Base: Cyb
Blood Demon
Decorate: Carnevil
GLDefs: Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm, Vader
Idea Base: Skulltag's Blood Demon by Cyb
Cyber Fiend
Decorate: Carnevil/hnsolo77
GLDEFs: N/A
Sounds: CyClones *Raven Software*, Shadow Caster
Sprites: id Software
Sprite Edit: Neoworm, Vader, Eriance, hnsolo77
idea base: Baddies that puke as an attack.
Satyr
Decorate: Vader
Sounds: Id Software, Vader
Sprites: Id Software
Sprite Edit: Vader
Idea Base: Nanami
Forgotten One
Decorate: Ghastly_dragon
GLDefs: Ghastly_dragon
Sprites: Id Software
Sprite Edit: Captain Toenail
Sounds: Id Software
Idea Base: Forgotten One from Doom 3 - RoE
Baby Cacodemon
Submitted: Yuraofthehairfan
Decorate: Yuraofthehairfan, MagicWazard, IMX
GLDefs: MagicWazard
Sounds: Scroton, IMX, MagicWazard, id Software, Raven Software
Sprites: id Software
Sprite Edit: osjclatchford
Idea Base: A baby version of the Cacodemon from the ZDoom forums
Lord of Heresy
Decorate: Bouncy, Tormentor667
GLDefs: Sandypaper (Brightmaps)
Sounds: Zippy
Sprites: Id Software
Sprite Edit: Vader, Tormentor667 (recolor)
Hell Warrior
Decorate: Vader, Tormentor667
GLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Vader
Sprites: Id Software
Sprite Edit: Vader
Idea Base: Hell Warrior from Torment & Torture Episode 3
Cybruiser
Decorate: Eriance
GLDefs: Dreadopp, SandyPaper (Brightmaps)
Sounds: id Software, Eriance
Sprites: id Software, Raven Software, Wolfendoom
Sprite Edit: Eriance
Idea Base: Doom 2 Cyberdemon
Hierophant
Decorate: Eriance, Blue Shadow
ACS: Blue Shadow
GLDefs: Ghastly_dragon
Sounds: Id Software, Eriance
Sprites: Eriance
Sprite Edit: None
Idea Base: Doom 3 Helltime Hunter
Bruiser Demon
Decorate: Vader
GLDEFs: Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)
Sounds: Id Software, Blizzard
Sprites: Id Software
Sprite Edit: Vader
Fusion Spider
Decorate: Tormentor667
GLDEFs: Dreadopp, Sandypaper (Brightmaps)
Sounds: Id Software, Raven Software
Sprites: Id Software
Sprite Edit: InsanityBringer, Tormentor667
HDRevenant (Taken from scl_667s.zip)
Aerial
Defiler
Decorate: Dreadopp
GLDEFs: Lord_Z
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Dreadopp
Diabolist
Decorate: Eriance
GLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Raven Software, Rogue Entertainment, Eriance
Sprites: Id Software, Raven Software
Sprite Edit: Eriance
Idea Base: Doom 2 Arch-Vile
Terminator
Decorate: Vader
GLDEFs: Dreadopp, Sandypaper (Brightmaps)
Sounds: Id Software, Blizzard Entertainment, Vader, All Out War 2 (aow_v2.2-core_rc2.pk3)
Sprites: Vader, Eriance (cannon base)
Cyberbot (Taken from scl_667s.zip)
UnTrustable
Demolisher
Decorate: Eriance
GLDEFs: Ghastly Dragon, SandyPaper (Brightmaps)
Sounds: Id Software, Midway
Sprites: Id Software
Sprite Edit: Eriance
Idea Base: Doom Spider Mastermind
Sabaoth (Taken from scl_667s.zip)
Dulle, scalliano, 3D Realms
Sounds: DOOM 3, ZombieTank.wad
Bullet Sparks
Sprites and Decorate from WildWeasel's mod, "The Stranger".
Casings
Decorate: Sky Driver
Extra: All Out War 2 (aow_v2.2-core_rc2.pk3) for guidance on casings
Sprites: KDiZD Team
Sounds: DOOM 4
Ven Addon Credits:
Spoiler:
Weapons
-------------------
Plasma SMGs
Sprites by NMN, taken from Zen Dynamics (zendyn_x.wad), Scuba Steve (original base sprites)
Decorate: Sky Driver, Xaser
Sounds: DOOM 3, Zero Tolerance (zp-zerot.wad), Quake 2
Extra credit: Xaser, creator of the original mod
Plasma Ballista
Ghastly/_Dragon - Implementation (coolbeans bro)
Zzriontheinsect - Strife-inspirated recolor
NOTE: Uses CryoBow's CryoShot for alt fire
CryoBow
ZZrionTheInsect - Base Sprite/Design/Idea, Final Crossbow head Design/Animation, cool "string" frames, being a pretty cool guy.
Implementation tweaks that I may not know of, came up with a way to shatter frozen corpses with a freezing weapon.
Bloax - Shading tweaks, firing animation/design (this took some serious thinking), Additional firing animation tweak(, apparently made this thing go out of control)
Impact animation, Small implementation modifications. (Why is my list this big?)
Xaser - Implementation, Palette modifications (see: CryoPal.wad), Smoke (And probably more but Bloax is ignorant yes.)
Sound effects.
Plasma Cell
Sprites taken from Karasawa.wad, original credits as follows
Sprites: Eriance, Mechadon (Pickup sprite base)
Ripper Chaingun Cannon
Sprites: 3DRealms, AEons of Death (AEoD.pk3)
Sounds: Unknown, DOOM 3
Decorate: Sky Driver
Monsters
-------------------
Karasawa Guy (taken from scl_667s.zip)
Decorate: scalliano, Mechadon
GLDefs: Ghastly_dragon
Sounds: Unknown, Mechadon
Sprites: Id Software, Ghastly_dragon, Eriance
Sprite Edit: scalliano
Idea Base: Karasawa from Armored Core
Chaingun Major (taken from scl_667s.zip)
Vader, Ghastly_dragon
Refer to the README files for more information.
KNOWN ISSUES
Spoiler:
When using the idkfa, give all, give armor cheat, it will give the wrong armor. a way to fix it is by typing "Give TechArmor" in console.
When you die and type resurrect, your armor won't regenerate anymore. Sadly, theres no known way to fix it, since the regen code is meant to unattach from a player upon death (Else we will get corpses that play the armor regen sound)
In Zandronum, if you die, theres a VERY SLIM chance that your corpse will loop the "Armor Depleted" sound. Unknown cause of the bug, most likely caused by lag.
Have Fun! Be sure to give Feedback as well If you are planning to use resources from my mod, please give credit where credit is due.
Last edited by Vordenko on Wed Aug 08, 2018 5:42 pm, edited 25 times in total.
Update: I've been told that the Dropbox links require to be registered to use. Unfortunately I have no idea how to make it so they download directly instead.
In the meantime, use the mirrored links.
Links fixed.
Last edited by Vordenko on Wed Jul 18, 2018 1:32 pm, edited 1 time in total.
Cool mod, it's nice to see another mod go for the recharging shields approach as well! Nice job on the effects as well, the weapons feel punchy and the blood amount is pretty good.
Balance felt pretty good, I didn't feel OP because of the recharging armor, hits sometimes still got through. I think the enemy noises could be a little better, though, a lot of them are pretty quiet, particularly the basic zombies. Can you make the roll a toggle or another key or something as well? I don't play with auto-run on, so it ends up with me rolling all over the place trying to run.
Thanks for the feedback. I thought the monster noises were alright, though then again the only way for me to play this mod is in a crappy laptop. I suppose I could boost the volume of them, should more request it. (Audacity bugs out on this lappy thats why)
As for the dodge, it's from demonsteele, TerminusEst13 provided me with the code. I'd have to ask him how I unbind it from the run toggle.
Little tip: You can get dropbox direct links from the uploaded file itself so that people don't have to be registered. Drop down menu and everything, or else just right click and you'll have an option for it.
DabbingSquidward wrote:Just wanted to say that the SSG's primary fire is instantaneous but the altfire has a delay. Also IMO the altfire sounds more punchy to me.
I suppose I could decrease the alt fire's delay by a few tics. Also, they are both meant to sound beefy.
Gideon020 wrote:Little tip: You can get dropbox direct links from the uploaded file itself so that people don't have to be registered. Drop down menu and everything, or else just right click and you'll have an option for it.
I can only use the browser, not the client. The laptop I currently have has Windows XP. I could try to download the dropbox app for my phone and see if that works out though.
In other news, I will boost up the volume of some of the monsters on next update.
Gideon020 wrote:Little tip: You can get dropbox direct links from the uploaded file itself so that people don't have to be registered. Drop down menu and everything, or else just right click and you'll have an option for it.
I can only use the browser, not the client. The laptop I currently have has Windows XP. I could try to download the dropbox app for my phone and see if that works out though.
Uh, buddy? I'm looking at my dropbox account right now via my browser, and I can literally make a button called 'Share' pop up just by mousing over a file that I can then set to have anyone with the link view and download it. On the browser, on my laptop, without the desktop app.
sorry my English is bad I use a translator
hey man this looks very good and you see the work you dedicate to this wad this will work on zdoom 2.8.4t ???? good job
It should, but im unable to test it at the moment.
Anyway, version 2.4 of Veneza, and 1.5.1 of the Addon are out!
Changelogs:
Veneza
2.4
----
> Adjusted DryFire states
- Removed dryfire for pistol
> Changed Rocket Launcher's alt fire behavior
> Changed Backpack sprite
> Changed Double Barrel single fire sound
> Fixed Fullscreen HUD armor numeral misalignment
+ Boosted volume for a few more sounds
+ Added Tags to the Monsters
+ Added Health pickups sounds
Veneza
2.5
----
> Changed sounds for Double Barrel, Pistol and Icon of Sin Sight.
+ Added IGNORESKILL flags to custom ammo types
+ Increased amount of shells for Shotgun
- Increased Double Barrel reload speed by a few tics
- Disabled Nashgore shootable gore decorations
Ven Addon
1.5.2
----
+ Added IGNORESKILL flags for the smg ammo type