Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

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Vordenko
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Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

Post by Vordenko »

Mackery wrote:Okay, would I need to use Slade to open into your mod's files for the mugshot?
Yeah, that's also the main tool I used to make this mod.
thedeathrunner123 wrote:Can this be used with things like ketchup, droplets, or Nash's gore mod?
Haven't tested it with Ketchup, but Nashgore is already implemented into the mod.
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0mrcynic0
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Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

Post by 0mrcynic0 »

Is there a possibility in the future that the splash damage of the BFG would be increased?
Blus
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Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

Post by Blus »

How to enable a new HUD?
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RastaManGames
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Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

Post by RastaManGames »

Sad, that weapons and monsters are into one pack...
I wish it can be separate, 'cause weapons are really nice and can be very dope with some custom monster packs.
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