Slayer's Rampage — v1.0!

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Re: Slayer's Rampage (30 September 2019)

Postby Artman2004 » Tue Oct 08, 2019 10:44 pm

Where did the minigun go?
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Re: Slayer's Rampage (30 September 2019)

Postby Gourry » Tue Oct 08, 2019 11:09 pm

Can this work with monster mods or no?
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Re: Slayer's Rampage (30 September 2019)

Postby Endie » Tue Oct 08, 2019 11:54 pm

Artman2004 wrote:Where did the minigun go?


It will return...soon

Gourry wrote:Can this work with monster mods or no?


Welll.. it depends of the monster mod itself. it may work with randomizer mods, but it won't work with Brutal Doom based mods
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Re: Slayer's Rampage (30 September 2019)

Postby Dawn111 » Thu Oct 10, 2019 1:48 pm

Endie wrote:
Artman2004 wrote:Where did the minigun go?


It will return...soon

Gourry wrote:Can this work with monster mods or no?


Welll.. it depends of the monster mod itself. it may work with randomizer mods, but it won't work with Brutal Doom based mods


Not even Brutal Doom Monsters Only addon or Bolognese? (although this mod already has Bolognese)

Also, will the Rocket Launcher return soon as well? I prefer using it over the Mobile Turret's alt-fire.
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Re: Slayer's Rampage (30 September 2019)

Postby Artman2004 » Thu Oct 10, 2019 8:19 pm

Also, is it me, or does the mod make Doom seem much more grey?
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Re: Slayer's Rampage (30 September 2019)

Postby Endie » Thu Oct 10, 2019 8:22 pm

Dawn111 wrote:Also, will the Rocket Launcher return soon as well? I prefer using it over the Mobile Turret's alt-fire.


I'm afrait it won't come back, since it would be redundant considering the H.A.R and the KSW 616 alt fire, you know?

Artman2004 wrote:Also, is it me, or does the mod make Doom seem much more grey?


Actually it's a color pallete that lowers the blue color a little, just that though
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Re: Slayer's Rampage (15 October 2019)

Postby Endie » Tue Oct 15, 2019 1:48 pm

It's been a while. But, here's an update!
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Re: Slayer's Rampage (27 October 2019)

Postby Endie » Tue Oct 29, 2019 9:29 am

Updated!

Spoiler:


The download link in the 1st page should be working!
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Re: Slayer's Rampage (27 October 2019)

Postby jdredalert » Tue Oct 29, 2019 10:03 am

God, how could i miss that? This is amazing, weapons feel powerful and the visual fx are really good too (i personally loved the sparks effect when you hit the walls). I have some mixed feelings about the use of motion blur on the weapons, but i can respect that as a stylistic choice of yours. Overall, that's a great mod you have there, congratulations Endie!
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Re: Slayer's Rampage (27 October 2019)

Postby Endie » Tue Oct 29, 2019 10:06 am

Thanks! i'm really glad to know you liked it :]
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Re: Slayer's Rampage (27 October 2019)

Postby Officer D » Tue Oct 29, 2019 11:52 am

Hi,
Glad to see my DDash mod being used in this. Here is a little tip. If you don't want the dash icon to show up on the title screen you could add this to the code :
Code: Select allExpand view
script "Player-Evade" enter {

int mapnumber = GetLevelInfo (LEVELINFO_LEVELNUM);
if(mapnumber >= 01)
   {
        while (true) {
                 do stuff...
                }
        }
}
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Graphics Processor: nVidia with Vulkan support

Re: Slayer's Rampage (27 October 2019)

Postby Endie » Tue Oct 29, 2019 11:54 am

Ooh, that's useful, thanks!
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Re: Slayer's Rampage (04 November 2019)

Postby Endie » Mon Nov 04, 2019 2:36 pm

Updated!
The download button in the 1st page should be working!

Spoiler:
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Re: Slayer's Rampage (04 November 2019)

Postby bingojohnson » Mon Nov 04, 2019 3:07 pm

This mod is great. The guns are very satisfying to shoot and the action is fast and intense. The filename says "Slayer's_Rampage(04_September_2019).pk3". That may cause some confusion.
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Re: Slayer's Rampage (04 November 2019)

Postby Endie » Mon Nov 04, 2019 3:09 pm

oohh i'm sorry about that... thanks for letting me know!
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