Slayer's Rampage (12 November 2019)

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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby Crudux Cruo » Fri May 31, 2019 9:31 pm

I love how this is a more arcadey brutaldoom-lite. The weapons are, for the most part, well balanced, the AI is nice, and it feels pretty well balanced.

Gonna say that spidermastermind attack is BS though. it seems like even just one chaingun bullet kills me instantly with no armor.
Part of the arcadeyness is to try to retain the original pace and health and such but tweak things where it needs a more modern touch.

also sniper one shotted a hell knight, maybe a tad op?
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby Endie » Sun Jun 02, 2019 6:06 pm

Thanks for the amazing feedback guys, i'm on a partial hiatus right now, due the fact i'm moving.
But yeah, reading the comments you guys made, always help me to improve the thing, and soon ill have something to show

The current beta i have with me, have a lot of fixed glitches, improvements, and yara yara, i'm just waiting for a solid network connection to upload it!

:)
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby oderso211 » Mon Jun 03, 2019 9:53 am

Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby TaporGaming » Mon Jun 03, 2019 7:57 pm

oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {


Wait... What engine are you using?
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby NullWire » Tue Jun 04, 2019 7:27 pm

Alright, first: https://i.kym-cdn.com/photos/images/new ... 37/070.png

Second: You made an excellent work with most of the gun sprites, sounds and animations!

But please tell me that you are going to change that minigun, grenade launcher and bfg10k..
Why I wrote this? Just because those sprites are over-used as hell and they don't match at all with the style of the other guns.. :roll:

Suggestions:
-M45 Generator: It would be nice if this gun had a red flashing animation every time it overheats.
-Bolt action rifle: It's kinda weird to see only the scope and the weapon bolt, maybe can you make something to "show more" the weapon itself?
-Sub machine gun?
-Pistol and revolver aiming mode?

An idea for the sniper rifle body concept:
http://www.victrixarmaments.com/sitotes ... ntum-1.png
http://www.victrixarmaments.com/sitotes ... us-1-1.png
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby Endie » Sun Jun 09, 2019 3:23 pm

oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {


it's because you're using a outdated GZDoom, it requires at least GZDoom 3.7.2
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby TaporGaming » Mon Jun 10, 2019 4:28 am

Endie wrote:
oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {


it's because you're using a outdated GZDoom, it requires at least GZDoom 3.7.2


Ok... it requires GZDOOM v3.7.2 and higher
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby Endie » Fri Aug 16, 2019 10:36 pm

Updated! check 1st page, the download button* should work!
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby ANTARES74 » Sun Aug 18, 2019 1:50 am

Endie My appreciation and respect for your work. This is one of the best mods in terms of beauty, dynamism and optimizations. Great for Delta Touch. Please continue to please us in the future!
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby Endie » Sun Aug 18, 2019 11:13 am

I'm glad you liked it man
hope you have fun playing :]
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby TheRailgunner » Mon Aug 19, 2019 9:33 pm

So, I noticed the way the Hell Noble fireball looked and...I couldn't help myself:

Spoiler:
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby Endie » Mon Aug 19, 2019 9:45 pm

OH YEAH PLEASE-
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby TheRailgunner » Mon Aug 19, 2019 10:16 pm

Endie wrote:OH YEAH PLEASE-


Updated with shinier torpedo sound effects and a beefier explosion - again, replaces the HAR's rockets, so use with care!
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby complexdoomer » Fri Aug 23, 2019 10:00 am

I love slayer's rampage

Here are the links of my YouTube channel it aims to make video on slayer's rampage

The link of my channel is here: https://www.youtube.com/channel/UCOMVyX ... iJHMPYCuIA
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Postby Endie » Fri Aug 23, 2019 10:25 pm

Updated!


Spoiler:
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