Slayer's Rampage — v1.2

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby Endie » Sat Mar 30, 2019 11:01 am

Beezle wrote:Love the weapons and the enemies enhanced ai.

thanks man

Beezle wrote:or was it intended that you tap "jump" while grabbing the ledge?

Hmm? what you mean?
maybe the double jump feature let you jump while climbing, but the idea is to tap and hold the jump button
User avatar
Endie
Degreelessness mode ON
 
Joined: 17 Mar 2017
Discord: Moa Dixøn™#4254

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby Beezle » Sat Mar 30, 2019 11:30 am

Endie wrote:
Beezle wrote:Love the weapons and the enemies enhanced ai.

thanks man

Beezle wrote: the idea is to tap and hold the jump button

Ah ok that's what I meant, then it works perfectly, thanks man!
Beezle
 
Joined: 17 Aug 2018
Discord: #8423

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby thewolfman00001 » Sat Mar 30, 2019 12:01 pm

Amazing mod with huge potential. Great Work!
thewolfman00001
 
Joined: 23 Feb 2019
Discord: Alexander (The Wolfman)#6010
Operating System: Windows 10/8.1/8 64-bit

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby Endie » Sat Mar 30, 2019 1:08 pm

Thanks man!
User avatar
Endie
Degreelessness mode ON
 
Joined: 17 Mar 2017
Discord: Moa Dixøn™#4254

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby GAA1992 » Sat Mar 30, 2019 3:08 pm

Which GZDOOM version you recommend to play this mod, Endie? Or, at least, which version you use at home?
User avatar
GAA1992
Demons are a disease. Meet the cure.
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby Endie » Sat Mar 30, 2019 3:11 pm

it requires GZDoom 3.7.2, i use Delta Touch (Android app which have GZDoom) due lack of a PC
yeah i should put this info in the main page
User avatar
Endie
Degreelessness mode ON
 
Joined: 17 Mar 2017
Discord: Moa Dixøn™#4254

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby Wivicer » Sun Mar 31, 2019 2:18 am

Interesting choice, using metroid for the title screen.

Fun mod, btw
User avatar
Wivicer
 
Joined: 27 Jul 2013
Location: Slowly degrading into a modern-art piece
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP/Beta] Slayer Rampage (29 mar 2019)

Postby OmniT00 » Sun Mar 31, 2019 7:57 pm

I quite like the mod, got a mix of classical and modern elements that actually blend well.
OmniT00
 
Joined: 10 May 2018
Discord: Papa Eggo #5214

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby Endie » Sat May 18, 2019 8:32 pm

Updated! the download in the first page is working!
User avatar
Endie
Degreelessness mode ON
 
Joined: 17 Mar 2017
Discord: Moa Dixøn™#4254

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby GAA1992 » Sun May 19, 2019 1:16 pm

Alright, so, as i told you in Discord, the game is fucking rad. It plays fast, flows fast, i die fast. You really took a jump in evolution and i wish you can keep going.

For a better tracking, since discord chats tend to fade and we forget what to fix, i decided to post my feedback here and divided it into personal nitpicks and technical nitpicks. Some of those might be familiar to you. I also know it's a pain in the arse to rework tons of sprites, but take this just as a friendly advice and not a demanding request. The game is fine playable where it is now:

Spoiler: Technical Nitpicks


Spoiler: Personal Nitpicks


So this is basically it! Hope this mod keeps growing. ;)
User avatar
GAA1992
Demons are a disease. Meet the cure.
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby TaporGaming » Thu May 30, 2019 6:15 am

So... Super Shotgun's Sprite Names: SG2R E-L are has a brutal hands.
Can you convert to Vanilla hands?

and also. The one barrel reloading of akimbo ssg was missing sprites
Last edited by TaporGaming on Thu May 30, 2019 6:22 am, edited 1 time in total.
TaporGaming
I liek to make baddons
 
Joined: 08 Jun 2018

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby Sgt Nate V » Thu May 30, 2019 6:21 am

Can there be an option to disable the annoying music that plays whenever a Cyberdemon wakes up? Also, I don't like how the mod overrides a map's MAPINFO on jumping.
User avatar
Sgt Nate V
The Servo Crowation
 
Joined: 04 Mar 2017
Location: somewhere
Discord: 9869

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby affandede » Thu May 30, 2019 1:51 pm

I wasn't expecting much at the beginning but after playing for a few minutes... damn, these are the most hard-hitting, most satisying and gratifyingly amazing weapons I've had the chance to use in recent memory.
User avatar
affandede
 
Joined: 11 Nov 2017

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby Hellstorm Archon » Thu May 30, 2019 7:18 pm

Just a fair bit of a disclaimer:

Version 3.7.2 is highly recommended to play this, as from what I've seen, GZDoom version 4.0 and further seems to have broken this mod. Just a quick heads-up.

EDIT: It turns out I was loading SpriteShadow with this, which caused redundancy errors (the mod already has its own SpriteShadow definitions). I am clearly very smart, aren't I? (kind of a force of habit, by the way) :oops:
Last edited by Hellstorm Archon on Thu May 30, 2019 7:37 pm, edited 1 time in total.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 25 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Postby wildweasel » Thu May 30, 2019 7:22 pm

Hellstorm Archon wrote:Just a fair bit of a disclaimer:

Version 3.7.2 is highly recommended to play this, as from what I've seen, GZDoom version 4.0 and further seems to have broken this mod. Just a quick heads-up.

It'd be more effective to alert the author as to what is broken, so that it can be fixed.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Google [Bot], Simple Pie [RSS] and 12 guests