- new HUD looks great, and I'm sure most would prefer it, but I personally preferred the old HUD colors/text. Could you possibly make a patch to allow the old HUD style, or add an ingame option to switch between them? If not, I'll live. I just really liked the all red, it fit the mod really well imo.
- Super Shotgun alt fire should not be able to be held down (auto fire both shots). It kind of defeats the purpose of it, especially since the delay between the 2 shots is almost non existent. If it can be auto held, maybe just increase the delay between the 2 shots.
- it might just be me, but when firing while ADSing with the Raven-45 assault rifle, the actual gunfire sprites (the orange fire) seem to be a little too low. When standard shooting (hipfiring), the barrel seems to be right under the iron sights, but when you're zoomed in the barrel seems to be much lower than the iron sights
Spoiler:- the Raven-45 has no red dot iron sights on the front of the gun when it's selected, but when you switch weapons, 2 red dot sights appear on the gun right before switching to a different weapon. I'm pretty sure your intention was to have no front red dot sights on that gun, and if that's the case, I agree with you.
Example
Spoiler:- this is just nitpicky, but with the magnum alternate fire (which I absolutely love that you added), the hand or fingers look a little small. I'm only mentioning it, because the rest of the sprites in the entire mod look perfect, and that new hand just stands out amongst the rest. It honestly is not a big deal whatsoever. Just throwing it out there.
- the new Gauss Cannon alternate fire is much better and looks awesome. I think it should just take a little longer (at least 3 seconds) to charge up since it's so devastating.
- The Heavy Enforcer's firing rate seems almost identical to the Mobile Turret's (which is fine), but maybe it might be better to have the Heavy Enforcer shoot at half it's current firing rate, but with increased damage to accomodate, which would suit the name "Heavy Enforcer" even better. That would make more of a difference between the two weapons gameplay, other than their alt fires.
- I noticed all the bullet based guns show ammo casings being ejected after shooting except for the Revolver and Penetrator. Do you plan on adding that to those 2 weapons as well? That'd be pretty cool if you did.
- Not important at all, but maybe lower the dash icon a little more, or place it at the top left instead. It looks a little better imo.
Example
Spoiler:Anyways, that's all from me. Like I said, I absolutely love the hell out of this mod. I replayed Eviternity with it recently, and it was one of the best Doom experiences I've ever had. If anyone has not yet tried this mod, you are truly missing out to say the least. Good luck with future updates, and if you completely disregard all of what I said, except for the red iron sights issue, that's totally fine. It's still an all out masterpiece.